I can't refuel my ship on the pad or in the scenario editor. I am landed at Brighton Beach and flying my Redtail spacecraft from Cowboy Bebop. My ship is inoperable.
Must be a bug.
Edit: none of my Spacecraft 3 ships I made are working in orbiter_ng mode. There is no fuel and I am getting...
I am getting the following error when I use large screen resolutions:
"Initializing 3d environment using a hardware device failed. Try again with a software device."
I am running orbiter 2016 with the D3D9 graphics.
I am trying to change the focus to a target vessel. I found this "define" OAPI_LKEY_DlgSelectVessel. I'm not sure how to activate it. It isn't a method but a definition. I have ConsumeKeyBuffered with switches to handle button presses. Maybe something goes in there, but I don't know how to...
Hey, I've been trying for years to try and make my own MFD, but I still don't know where to begin. I have maybe two source code examples for burnTimeCalc and NameChangeMFD, but I think I need more source code files or tutorials. I just want to make an MFD that displays the range to a target...
I created a ship, LP-13, and the thrusters are burning through my fuel tanks. How do I increase the efficiency of just the thrusters using Spacecraft3?
Hello all,
I am working on modeling the fleet of ships from Attack Vector: Tactical, a realistic space combat board game. I am going to model and texture the ships. I know a little coding and will strive to make custom DLLs for the vessels, based on the flight performance characteristics in...
Have you looked at Pioneer? It is a space trading and combat game being developed along the lines of Elite II. Newtonian physics too!
I played it. It just made me wish Orbiter supported collisions and combat.
https://plus.google.com/101415443691492553003/posts
The Swordfish II has been added, packed full of 6gs of glory, along with the Bebop and the Redtail. The Bebop is much more flyable now with the addition of moderate retros and hover thrusters.
I am having trouble getting my old msh plugins with to work lately (I haven't made a ship in about a year or so). What are the latest plugins do you recommend?
What other types of maps can Orbiter 2010 take? I know it does a diffuse (color) map. I don't think it does displacement. What about specular and normal maps? I can use multiple maps, right?
Anything else I should know before I start texturing my models?
Woops, the crafts masses were in megagrams, not kilograms! Silly Spacecraft3.
All fixed. The Bebop can takeoff, fly and land, and the Redtail, well, it is a dream to fly. Having fixed the bug, I am inspired to move onto the swordfish next.
I am having trouble getting any lift out of my spacecraft. I have tried cranking up all the values for the horizontal airfoil but nothing.
;
;;;**************************************************
[CONFIG]
MESHNAME="Bebop"
SIZE=142
EMPTY_MASS=1567000
CAMERA=(0,0,0)
FUEL_MASS=470133 ;;30%...
I am looking at different reentry profiles. The shuttle deorbits far away from the other side of the planet for a shallow reentry. But would a futuristic spacecraft need to do this? Could a futuristic craft deorbit right above the landing site?
Is the limiting factor G-max? And if this is...
I really don't want to learn C++ . I am willing to learn Visual Basic. Is there a way to write the bulk of the code in Visual Basic and translate it into C++?
I want space combat now! I tried learning C++, but it is over my head and not a priority at the moment. Maybe someone can make an add-on for me. It is completely different from the current methods being tried, which draw missiles and bombs.
It is really really simple.
I just need to know...
The Bebop is ready to go, but I can't get it to handle in the atmosphere. It pitches up, rotates uncontrollably, and crashes. When I increase the PMI to absurd amounts, the rotation slows, but it still won't lift off.
If anyone wants to mess with it here is the link...
I have a simple request. I am trying to learn C++ to make it, but I realize I should stick with modeling. So for whoever designs this MFD, I will make them a custom spaceship (spacecraft3 of course).
The goal is create some realistic weapons to defend against. That way you feel a sense of...