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  1. mathyou9

    Update [obsolet] OrbiterSound 4.0 - dev thread

    I'm thinking it should work for those of us using SPDIF passthrough. I use AC3Filter for my SPDIF-passthrough (and on-the-fly-AC3-encoding) needs. I looked at the configuration settings in AC3Filter; it's looks like there are some DirectSound settings. Fingers are still crossed, but here's to...
  2. mathyou9

    Update [obsolet] OrbiterSound 4.0 - dev thread

    I'm keeping my fingers crossed. Like you, I don't have multiple 3.5mm jacks either. In "normal mode," my soundcard's SPDIF jack only puts out a 2-channel PCM signal. When I switch to "SPDIF Interface" mode, though, it can handle a 6-channel AC3 signal. But it has to be AC3, though.
  3. mathyou9

    Update [obsolet] OrbiterSound 4.0 - dev thread

    It's been a couple years since I last used Orbiter (it's one of those things that waxes and wanes with me [hence, my low-post count].) Anyway ... --- I'm only a digital audio-editing hobbyist (by no means am I a professional audio engineer) and so many of the audio clips in 3.5 really...
  4. mathyou9

    General Question what is the acceleration units for hover thrusters??

    The 2009 Orbiter manual states that the acceleration unit for the hover thrusters is m/s^2. This is obviously the case for Orbiter 2006 (i.e., when I hover at a held altitude on the Moon using Orbiter 2006, the hover thrusters fluctuate between "1.6" and "1.7" matching the force of the Moon's...
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