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    General Question Orbiter 2010 Earth map level L11-14 request.

    I have a bunch of files I downloaded back in January 2015 that were torrents at the time. Earth.7z - 22 GB EarthLo.zip - 542 MB Earth_Cloud.zip - 301 MB Mars_HiRes.zip - 3.4 GB MarsLo.zip - 439 MB Moon_HiRes.7z - 7.7 GB MoonLo.zip - 501 MB
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    New Release D3D9Client Development

    You could try to fake it by adding dark lines in the gaps in the diffuse texture. That will help to break up the texture and make it look like the tiles are separated by a small gap.
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    Raytraced VC textures with panel lights

    @n72.75, Yes! I've been working for the past month and a half on shaders and textures for the project. More info coming.
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    OHM Orbiter addon challenge. The Beacon Project

    How about a giant space laser that shines back at earth?
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    Atlantis VC mesh and textures

    I'm playing with raytraced lighting in the Atlantis VC, and I was looking for the original textures so I didn't have to remake them.
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    Atlantis VC mesh and textures

    thewonderidiot scanned these early shuttle control panel blueprints recently: https://drive.google.com/file/d/1KqvgG5GWm6WiJ8A17Z4nGMPYH4KikaHr/view?usp=sharing
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    Atlantis VC mesh and textures

    Great! Donamy, I'll send you a message.
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    Atlantis VC mesh and textures

    Where can I find the original image files used for the default Atlantis VC textures? I have the .dds files that came with Orbiter, but does anyone know who the original artist was for the Atlantis VC, and if the original .psd files are available somewhere? Thanks!
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    Project Blender Mesh Tools add-on

    Would it be possible to use Blender's built-in render enable/disable buttons (the little camera icon next to each object) in the Outliner part of the interface? It would be handy if we wanted to disable objects from the mesh output for whatever reason, in the same way that it's already possible...
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    Project VesselBuilder for Orbiter

    Please do this! :)
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    New Release D3D9Client Development

    There's probably a simple additive blending going on. The star pixel's value is getting added to the glare value for the same pixel, and displaying the sum. This is how the real world works, except that the sun is much brighter in reality and completely washes out all stars within its glare. A...
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    Linux playground

    When I made that addon, there were problems with the normal map implementation in D3D9 with certain meshes that I had to work around when creating the textures. The green channel (up-down axis, I think) is flipped for some sections of the texture. Those problems have been fixed in D3D9 for a...
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    Problem Cannot Download SSU v4.2

    SSV seems to be the successor of SSU: https://github.com/GLS-SSV/SSV I've never installed or tried it, so I don't know how complete it is.
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    Raytraced VC textures with panel lights

    That seems a bit too complicated. The way I'm thinking, if a gauge has backlighting, the needle/pointer is black and doesn't itself need illumination. If the addon developer wants to illuminate the needle, all they would have to do is use an image texture material for the needle, and then define...
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    Raytraced VC textures with panel lights

    GIMP .xcf files are uploaded now.
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    Raytraced VC textures with panel lights

    I just tried out Paint.NET and the pspimage plugin, and though it opens the file, it doesn't handle it correctly. Lemme see if I can transfer it over to a GIMP .xcf version (I'll have to rebuild it in GIMP but at least it'll be apparent how it's done).
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    Raytraced VC textures with panel lights

    I've shared the panel light textures on Google Drive. https://drive.google.com/drive/folders/1h_lA8mDXYmVttlNO97_zWw6e7V_zI6jA?usp=sharing They are in three different formats: .dds with DXT1 compression, no mipmaps .png which you can compress however you wish .pspimage source file created with...
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    Raytraced VC textures with panel lights

    Heat textures aren't technically part of this discussion either, to be honest. This thread is mainly about cockpit lighting, which was all electroluminescent or fluorescent in the CM, if I'm not mistaken. I remember learning that LM used incandescent lighting.
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    Raytraced VC textures with panel lights

    For the heat effect to be used properly, there needs to be an API function for it. It's static and kind of boring unless it can be controlled dynamically.
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    Raytraced VC textures with panel lights

    Dupe message deleted
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