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  1. M

    What do you do for a living?

    C++ Dev / (almost) Paramedic
  2. M

    Orbiter 2016 under Wine

    Thanks for help. I've installed proper API via "winetricks d9vk" in PlayOnLinux virtual drive's shell. It works :)
  3. M

    Orbiter 2016 under Wine

    I've installed Orbiter on Wine 5.9. I've tried above description (without 'setup_dxvk') - installed D3D9 module and ran sim. It looks almost OK - except missing text on HUD/some panels. Did I miss something? I've also tried to install redistributables (instead of built-in) listed on Jarmonik's page.
  4. M

    Question Converting YouTube Videos

    https://ytdl-org.github.io/youtube-dl/index.html
  5. M

    Question Any program can read and search multiple text files?

    Maybe https://www.mythicsoft.com/agentransack/? I used to use it on Windows PC years ago and it was pretty good.
  6. M

    Humor Random Comments Thread

    Miniatur Wunderland. Wasn't there but it is definitely on my TODO list :)
  7. M

    Idea Shuttle Fleet recompile for Orbiter 2016

    Yeah, but those values, 60 and 165, are in knots.
  8. M

    Question What games are you playing?

    Shenzhen I/O. After day with software engineering it is good to do something else ;)
  9. M

    New Release D3D9Client Development

    It looks like on Linux installing DirectX Runtimes also helps (instead of only dlls with winetricks). Thanks for help!
  10. M

    New Release D3D9Client Development

    Downloaded also version 42, but nothing changed. Or to be more specific - without version 42, Orbiter failed with information about error begin wrote to Orbiter.log. With version 42 it hangs.
  11. M

    New Release D3D9Client Development

    Finally I tried to install Orbiter on Linux. Steps I made: * downloaded 2016 version from official website, * downloaded newest revision from repo, * downloaded D3D9 (version for newest revision), * downloaded d3dx9_43.dll with winetricks, * enabled D3D9 on modules tab (with few others like...
  12. M

    Question sun.dll -- Is there a way to make a new sun/star?

    This is the function which is proper for initialization. But you have to fill it with code you want. Those two lines are only comments.
  13. M

    Project Mirage IV

    There are also tutorial available in Polish and partially (I think so) in English. It's all about creating WWII aircraft from scratch. Here's the link - http://samoloty3d.pl/wm-000_e.xml.
  14. M

    Request Gateway transport system

    I think that this statements should look a little bit different: (-500<gaterelative_pos.x) && (gaterelative_pos.x>500) If I understood you correctly, position should be in range <-500; 500> and now it looks more like (500; +inifinity).
  15. M

    SSU Development thread (4.0 to 5.0) [DEVELOPMENT HALTED DUE TIME REQUIREMENTS!]

    After almost 1h of going through tutorial and waiting for conversion from SVN to Git, I found that Github has option to import project ;) But always it's something new to learn. I pushed two repos as mirrors only (I hope it is not a problem): *...
  16. M

    SSU Development thread (4.0 to 5.0) [DEVELOPMENT HALTED DUE TIME REQUIREMENTS!]

    In free time I'm planning to introduce myself to SSU codebase as well as migrate it to Git ;)
  17. M

    SSU Development thread (4.0 to 5.0) [DEVELOPMENT HALTED DUE TIME REQUIREMENTS!]

    I think that even simple loop is more readable and less error-prone than bunch of gotos. void run() { switch (step) { case STEP_1: step1Handler(); break; (...) } } void step1Handler() { (...) step = STEP_2; } int main() { while(1) { run(); } } But I...
  18. M

    SSU Development thread (4.0 to 5.0) [DEVELOPMENT HALTED DUE TIME REQUIREMENTS!]

    Isn't state machine a better option? Even simple one as some kind of enum and switch to step handler. Or is it to time-consuming in case of SSU?
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