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  1. IgnoreThisBarrel

    The Barrel Has Landed (Again)

    After taking a long hiatus from Orbiter (I have no idea how long, but it's probably been at least an Earth year and maybe a Mars year) I have reentered the world of space physics simulators/games/entertainment/educational things. I bought Kerbal Space Program last week and started playing it...
  2. IgnoreThisBarrel

    Question [KO - 한글] Pronunciation of Double ㅅ at End of Syllable

    I'm not sure where a topic like this should go, but since it's mostly English I don't think I should put it in the International Forum. I haven't been able to find an answer to this after searching many times, so I'm asking here: In syllables ending with a double ㅅ, such as 있 how is the double ㅅ...
  3. IgnoreThisBarrel

    Heisenberg DLL Development

    SO I've decided to abandon Spacecraft3 and instead create a custom DLL module for the Heisenberg (it'll probably have UMMU and hopefully UCGO support). Now I'm terrible at C++ so if anyone could recommend any tutorials on writing things specifically for Orbiter it would be very much appreciated...
  4. IgnoreThisBarrel

    Heisenberg Might Have Been Here

    Well, I made some major improvements to the mesh and code, although I can't get some of the animations to work. Added features are: Working, animated, gear. Although they look like bent toothpicks. Landing points and updated center of gravity so the Heisenberg can now land. Hover thrusters...
  5. IgnoreThisBarrel

    Heisenberg Development - Progress

    Well I got a considerable amount of things done, including the base model. I still need to add more details and, *shudder*, textures. Anyway, here's a prototype of my ridiculously unrealistic ship. Enjoy! Controls: As usual for main, retro and attitude thrust. Press "k" for hab truss rotation...
  6. IgnoreThisBarrel

    Heisenberg Development - Meshing

    So like most Orbitnauts, I've tried my hand at making ships, and like quite a few of those Orbitnauts, became very lazy and/or "forgot" about the project. This time however, I've decided to create a ship that will get past the first few minutes of modeling; the DSV Heisenberg. It's a...
  7. IgnoreThisBarrel

    Discussion System Building

    I thought it would be a great idea if there were a thread for discussing the creation of planets, moons, and star systems. Tools GIMP (Free) Lunarcell (Payware with 30-day trial. Plugin for Photoshop and Paint Shop Pro) Photoshop (Payware with 30-day trial) Paint.NET (Free) Tutorials How To...
  8. IgnoreThisBarrel

    Problem Orulex CTD's On Certain Planets

    I'm using Orbiter 101016 and Orulex ported for Orbiter 2010 (also using Win 7 64 bit), and whenever I start a scenario near a certain planet or moon with Orulex enabled, or "look" at these planets in World Studio I get a CTD. Planets/moons where this occurs Mars Tethys Titan Miranda Any help...
  9. IgnoreThisBarrel

    Project Spica System

    This is a beta of my new system, the binary system Alpha Virginis. All textures are 100% custom made (with Lunarcell and heavy use of blending). The system is modified from the Spica system in OrbiterGalaxy (default seed settings). Known issues: CTD happens when IMFD opened to the "Map" page...
  10. IgnoreThisBarrel

    Gliese 581g

    http://www.huffingtonpost.com/2010/09/29/581g-goldilocks-planet-co_n_744635.html What do the Orbitnauts think? I admit my second thought was, "The Gliese 581 system needs to be updated as soon as possible!" Concerning the planet. Awesome discovery, I mean sure it's tidally locked, but still...
  11. IgnoreThisBarrel

    Humor Orbiter Haikus (And Other Orbiter Poems)

    Create Orbiter haikus and other forms of Orbiter related poetry. I'll start with a really terrible one. Gravity is cruel. But necessary for life. High Delta-V. Now another bad one. With each new release. Vessels need be recompiled. Joy for the user. How about another one? The Luna-3 probe...
  12. IgnoreThisBarrel

    Project Several Systems

    I'm making two new systems. I've just "finished" the Delta Pavonis system and have all the files I need from Celestia to make the Arrakis system. after this I plan to make several mini-systems with a few planets but a lot of moons. One of the planets. The only habitable one. Delta Pavonis...
  13. IgnoreThisBarrel

    Project HR 4523 System

    I'm about two thirds of the way done making the HR 4523 system. There have been no planets discovered as of now, but it was listed as one of the top 10 stars to look for terrestrial planets around. This is my first star system for Orbiter, I have created a ton for Celestia, though. It's...
  14. IgnoreThisBarrel

    Several Odd Errors/Bugs/Glitches

    NOTE: I looked up each of these errors and was unable to find anything. So I'm creating my own system, but there are several things that are bothering me. 1. Bases (except those on the Earth, Mars, the Moon or several other places) "float" a hundred meters or so off the surface of the...
  15. IgnoreThisBarrel

    Orbiter Galaxy (No, Not That One)

    So, I was thinking; I was reading the Orbiter Forum Planetary System thread and thought, 'What if everything were brought up one order of magnitude?'. By this I mean what if Orbitnauts were to create systems whose "stars" (planets, due to current limitations within Orbiter) orbited around a...
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