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  1. M

    OHM Mars Olympus Base Surface Tiles

    I just added a new Olympus Surface Tile set with much more detail, area, and much better blending. It's also stacked, so the closer you get to the base, the greater the detail. Keep in mind, this may bog down slower PC's. http://www.orbithangar.com/searchid.php?ID=5995 I'm still working...
  2. M

    Mars Olympus Base Hi-Res Surface Tiles, Ultra Blended and Stacked 2013-01-26

    These tiles will add ultimate realism to your Olympus Base approaches and departures.   There are 27 total tiles:  9 level 0 tiles to cover large distances and higher altitudes from the base, 9 level 2 tiles stacked on top to cover medium distances and medium altitudes, and 9 level 4 tiles...
  3. M

    OHM Mars Olympus Base Surface Tiles

    Definitely agree here. However, the more the blending, the less of the actual surface tile you get. I'm still trying to figure out the best way of blending this out. It may require a larger amount of tiles, but not sure how much of a graphics hit this will be.
  4. M

    OHM New Crash Sound

    Yea I agree too. The glass break slightly after was to match the parts and pieces scattering across the ground after the crash. I'm thinking of making another though. It would be nice if they had different levels of "crashes" with a sound for each.
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    Mars Olympus Base Surface Tiles 2013-01-23

    Mars Olympus Base Surface Tiles Note:  And updated version with larger, more blended tiles can be found here:  http://www.orbithangar.com/searchid.php?ID=5995 These are my first official surface tiles.  They are 100% fictional, but add a sense of depth and perspective to your base approaches...
  6. M

    New Crash Sound 2013-01-11

    A new crash sound to replace the stock crash sound that comes with OrbiterSound.  This one is dramatic and will wake you up!  You'll never sleep the same way again. Just find and replace the crash.wav file with this one.  If you want to keep the older file, just rename it to crash.wav.old...
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