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    Orbiter 2024 Launch readiness

    I just tested to add a separate loop for markers and it solves all the problems while (RenderMarkerList.empty() == false) { RenderVesselMarker(RenderMarkerList.front(), pSketch); RenderMarkerList.pop_front(); } so the problem seems to be mixing vessel and vessel markers rendering
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    Orbiter 2024 Launch readiness

    I just tried the stock scenario DG docked at ISS see the attached screen shots are you getting the same render differences (just vessel markers enabled or disabled) ?
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    Orbiter 2024 Launch readiness

    hello @jarmonik I still see a display bug similar to the flicker bug you fixed some time ago I use D3d9 client happens only with vessel markers enabled see attached screenshots
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    Orbiter 2024 Launch readiness

    I just tested your latest commit It works thanks
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    Orbiter 2024 Launch readiness

    I tried to add the following test and it solves the performance problem if (reqlvl>= (qlvl + 4)) { t->quadrants |= DWORD(HasElevationTile(qlvl + 4, qlat + 0, qlng + 0)) << 0; // NW t->quadrants |=...
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    Orbiter 2024 Launch readiness

    I think elev mod is needed for nassp the saturn rocket needs a perfectly horizontal lanch pad maybe a local cache for elev mod data can be added ?
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    Orbiter 2024 Launch readiness

    Hello FYI @jarmonik I encoutered performance problems while launching on cape canaveral (NASSP) with latest build the new elevationmanager::elevation method appears to be a lot slower than before I traced the problem to be no cache hit when elev mod is found there so the elev mod data are...
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    Orbiter 2024 Launch readiness

    Hello FYI @jarmonik I think the latest commit broke the custom camera rendering (I use Generic Camera MFD) the planet rendering is blurry (as if tiles are not loaded for Custom Camera Rendering)
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    checklist file apollo 11 checklists.xls vastly modified in last commit ?

    A lot of modifications in the xls file example P22 auto optics before F 06 89 (LAT, LONG/2, ALT) -1 0 after F 05 89 (LAT, LONG/2, ALT) -1 0 it seems to me it is a regression , isnt it ?
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    question on Apollo 11 LOI-2

    The NASSP MCC apollo11 LOI-2 is a perfect circularization to 60NM The real flight maneuver was different it seems (non circular 66.1 by 54.4 orbit) I would like to follow the real flight with NASSP Is it possible to get the real maneuver PAD in NASSP ? if yes How ? Thanks
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    thread calculation fails PC+2 update

    Thanks I just updated and it works
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    thread calculation fails PC+2 update

    Hi Flying Apollo 11 with perfectly up to date sources (built from source) I never get the PC+2 fast return PAD The calculation thread starts but fails see scenario attached 5 minutes before calculation First time I have this problem (maybe a recent change ? I see some commits on july 20 on...
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    display D3d9client problem

    Hello I am using the delta glider at Cape Canaveral Scenario with an up to date OpenOrbiter built from source and the D3D9client I am getting some flickering on the delta glider skin depending on the external camera position see the attached screenshot Am I the only one getting this ? Thanks
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    New Release D3D9Client Development

    that bugfix https://github.com/orbitersim/orbiter/pull/268 was lost in the d3d9client
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    bad mesh

    Great mesh @Jordan ! I had crashes( randomly) , mainly when exiting the sim, and I was running in debug mode the empty section was causing a weird memory allocation by orbiter (zero size array)
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    bad mesh

    Hi Something is weird in the CM-Docktgt mesh LABEL Plane MATERIAL 0 GEOM 0 0 this section is causing memory problems and crashes, Orbiter is not able to allocate empty sections like this one (no protection against it in the loadmesh source code)
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    pb with ags in apollo 11 before pdi scenario

    Hi I recently tried the apollo 11 pdi and did get abnormal speed on the AGS (adress 433) the speed was increasing all the time and diverged from the DSKY speed value I did some investigation and i think I found the problem : missing initialization of the dVInitialized variable in inertial.cpp
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    fuzzy moon view in sextant

    here is a scenario I just used an apollo 11 mission scenario in lunar orbit and rolled to an attitude with the sextant pointing to the moon
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    fuzzy moon view in sextant

    Hi, just a dumb question about the moon view with sextant while in moon orbit (see image attached) I am getting a fuzzy view in the sextant, is that normal or am I missing some configuration somewhere ? The view is perfect in the telescope and I have downloaded the hires moon textures thanks
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    lem Co2 question

    ok I just checked an earlier save and I saw that i left incorrectly 2 astronauts in lem cabin for a full sleep ! so I had a lot of CO2 in the cabin prior to ECS activation so user error, I hope I did not worry you with this false problem thanks for your answers
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