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  1. wehaveaproblem

    Humor inter-planetary puerile humour...

    penis on mars
  2. wehaveaproblem

    Project Orbital/Transfer Cargo Hub Station/Ship

    I've been pondering an idea for a while now, and finally got to some rough modelling of concept ideas today. I'm interested in people's feedback on the idea before I proceed. And yes, I know AU still needs finishing lol, but the current release round is waiting for code, and I fancied making...
  3. wehaveaproblem

    Mass and gravity question

    Yo, What's the basic calculation for how much gravity is created by how much mass? I'm curious of this in regards to how big an asteroid or comet, or anything for that matter, has to be to have practical amounts of gravity with regards to human influence. Specifically, im wondering if a...
  4. wehaveaproblem

    Question runway ILS range

    Yo gents, I've had a request that the AU runway ILS be extended in range. By default it is 30km, but 100km would be preferred... However, I cannot for the life of me find a way to change/set the ILS range, only the VOR range. I asked in the AU beta thread for help but it seems to have gone...
  5. wehaveaproblem

    Project WIN Ascension Ultra BETA test thread

    WIN Ascension Ultra OPEN BETA test thread UPDATE: Tuesday 8th July 2014 - BETA 0.4 has been released and now the BETA has been classed as OPEN to all. Latest info in post no.191 :tiphat: So as mentioned in the WIN AU dev thread, it is now time for beta testing! Therefore, this is a shout...
  6. wehaveaproblem

    Search Container Ship

    I've had a gander on OH with no luck, has anyone released a container cargo ship? This sort of thing: Cheers
  7. wehaveaproblem

    Project Wideawake International: Ascension Ultra

    update: Beta is currently under way, and chugging along at a realistic pace. The latest dev stuff starts in post 242: http://orbiter-forum.com/showthread.php?p=402187&postcount=242 So it is without any further ado that I'm starting a dev thread for the new Wideawake. I have dropped a few...
  8. wehaveaproblem

    Question Launch pad info request

    Hoping one of you tech-enlightened orbinauts might be able to help me here. I'm after some further info on this kind of pad: It's slick 6 at Vandenberg. I'm wondering if anyone has some info, or links to info, on how the Service Tower and Assembly Tower actually operate in respect to the...
  9. wehaveaproblem

    Project AIA advertising appeal

    Hello all, For the ORL project, AIA appealed to virtual agencies for advertising boards to line the runway. Following the success of this venture, AIA has decided to include such advertising across the whole of the new WIN development. Therefore, AIA is again appealing to virtual agencies to...
  10. wehaveaproblem

    Discussion Cheers!

    So I just noticed that Wideawake International has had over 10,000 downloads, and that has inspired this post. There was a post many moons ago from an addon user thanking addon developers for all their hard work. Well this thread is the reverse. This is a thank you to all the users and...
  11. wehaveaproblem

    Question Alpha texture on vessels?

    Hey chaps, I know the topic of transparency pops up a lot, but a few searches didn't help me on this one. I know about how to model and manage transparent meshes/mesh groups in Orbiter. I have also succesfully used alpha dds textures on WIN, so know how that works. However, it seems that...
  12. wehaveaproblem

    Problem Mesh transparency in base config file

    Hi, My latest building for WIN has transparent glass (set in the material, not alpha texture). Now I know that I have to have the transparent object last in the mesh file, I also know I need the mesh itself to load last in the base cfg file, so I can see the all other base meshes through the...
  13. wehaveaproblem

    Discussion Bringing bases alive

    Watcha peeps, So after a few coments I've picked up from ar81, I have been thinking. Are there some simple ways we can dev some 'life' into a base? So this thread comes in 2 parts. 1 - what would help your immersion? This is perhaps the most important as, with the next generation of...
  14. wehaveaproblem

    Project AIA Toehold Lunar Base

    Hi all, Following my WIN update dev thread I have decided to build a lunar base on the moon, akin to WIN's stylings and scale. I'm still planning on updating WIN with several additions, but I thought I would get discussion going and get some ideas for the lunar base before I start. I have...
  15. wehaveaproblem

    Idea (Resolve) 2D cockpit graphics up for grabs

    Hi guys, After someone mentioned it the other day, I dug out the 2D graphics I did for the planned Resolve 2D cockpit (which never happened). So I thought I would offer it up to any devers who might find use for them. The concept was for a touch screen style interface. I have the monitor...
  16. wehaveaproblem

    Science Explosive water

    So it occured to me that rocket fuel is essentially water, albeit in it's seperate component parts and chillled right down. I think it's fascinating that 2 of the most explosive elements come together to be one of the most inert molecules. Water is a truely amazing molecule for that and other...
  17. wehaveaproblem

    New Release Orbiter Racing League (Offline)

    Orbiter Racing League offline Release Welcome to the most dangerous sport in town... rocket racing! This addon will allow you to race against the clock around pre-defined checkpoint courses, guided by the excellent RCMFD by computerex. The addon includes:- -Racing Checkpoint MFD (by...
  18. wehaveaproblem

    Project Orbiter Racing League (Offline) Dev Thread

    Update: current package to v1.1, addressing the few issues with version 1. I also tweaked a mesh and edited the manual. Ok, so the Orbiter Racing League is released. It's out of beta and running smoothly, but there is plenty more dev that could be done. So this thread is dedicated to bug...
  19. wehaveaproblem

    Discussion International radio pack

    Hello hello, So I had a little idea. What if we dev a(some) radio chatter pack(s). I was thinking we could easily get as many orbinauts as poss to record a few wav files each, then compile them into an orbiter sound addon pack(s). For all the near-future tech users out there, of which...
  20. wehaveaproblem

    Project Wideawake International Update

    Update: Following the excellent feedback I recieved, thanks again for that, I have decided to do the following: Update Wideawake International, adding the following:- -Launch structure over the launch runway, including an animated blast screen and maybe with night floodlight option too...
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