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  1. Voyager_VI

    Discussion Mesh making with Blender

    Please excuse my ignorance..does baked mean they are now part of the mesh file or are they still a separate texture file?
  2. Voyager_VI

    Project VulcanCentaur

    So it keeps getting more confusing, here is what Celestrak has put out. Johnathan has change the above link to just NTS-3 and USA-554. Perhaps closer to the graphic by ULA with the two ESPA payload rings. Debris would be consistent with the adapter ring between them.
  3. Voyager_VI

    Project VulcanCentaur

    I'm betting the NTS-3/ESPA ring mounted to the cradle and just the GSSAP sat's were each released individually from the cradle. I wonder if they didn't just mount onto the two sets of rails?
  4. Voyager_VI

    Project VulcanCentaur

    Here's how they were configured for USSF-8, lot smaller than I thought they were.
  5. Voyager_VI

    Project VulcanCentaur

    Jonathan McDowell has posted that the other payloads were GSSAP (Hornet) 7 & 8 (est 650-700kg each) https://planet4589.org/space/gcat/data/derived/launchlog.html
  6. Voyager_VI

    Project VulcanCentaur

    Nicely done, flies better than my setup! Only thing I do different is I burn 30 off prograde to zero inclination at start of circularizing burn while spacecraft is flying slower. Seems I use less fuel doing it then instead of after circularizing and get up spacecraft speed.
  7. Voyager_VI

    Project VulcanCentaur

    So many different results depending on what payload weight is used. If I run just the NTS-3 weight of 1250kg (Gunter's NTS-3 page) and nothing else, I wind up throwing the core and fairings past AHA-B by a small amount. GSO is is easily achieved, as well as centaur disposal to hyperbolic...
  8. Voyager_VI

    Project VulcanCentaur

    Here is the contents of my warning Area.mkr file in the config\Earth\Marker folder. Go into the map mfd and into mod button, turn on the warning area folder to see where flight is tracking. Using a 090 launch azimuth tracks the northern edge of AHA-A but middle of AHA-B. ; Warning Area...
  9. Voyager_VI

    Problem Arrow Ship crash into orbiter 2024

    Did you follow all the directions here and use the Patch 1? It worked fine for me in Orbiter 2016 https://www.orbiter-forum.com/threads/arrow-freighter-for-orbiter2016-merry-christmas.40956/post-606769
  10. Voyager_VI

    Project VulcanCentaur

    I had actually also been playing around with USSF-106 only using Brianj's LCROSS payload mesh and a modified config file lol I'm a diehard AtlasV fan, was there for the very first launch and many since. I'm so trying to warm up to the Vulcan, but I guess it is like comparing a 1957 Chevy Bel Air...
  11. Voyager_VI

    Project VulcanCentaur

    Sorry, it looks like USSF-87 is the mission flying GASSP-7 & 8 and Sunrise 1-6 https://space.skyrocket.de/doc_lau_det/vulcan-vc4.htm https://forum.nasaspaceflight.com/index.php?topic=60664.msg2697938#msg2697938 Hypothetical near-term schedule, SLC-41, UTC: ✅️...
  12. Voyager_VI

    Project VulcanCentaur

    According to Gunter's page, seems to indicate GSSAP 8 and Sunrise 1-6 is the other cargos https://space.skyrocket.de/doc_sdat/gssap-1.htm https://www.spaceforce.mil/About-Us/Fact-Sheets/Fact-Sheet-Display/Article/2197772/geosynchronous-space-situational-awareness-program/...
  13. Voyager_VI

    Update Multistage2015 Update to OpenOrbiter2024

    Did you move the Multistage2015_MFD.DLL file from the modules/pluginS to the module/plugin folder?
  14. Voyager_VI

    Discussion Mesh making with Blender

    Such a fun aircraft to fly and unbelievable that a mod as old as Autopilot 172 still works in 2024! My old Cyborg Rumble joystick and slider 0 works perfect as well :) Thank you for your work on the Tommy
  15. Voyager_VI

    Update Multistage2015 Update to OpenOrbiter2024

    So I want to ask and if I'm off in left field, kick me out of play. Fred's Multistage2015 had a dependency on @BrianJ Stage.dll and he included it as part of the 2015 package. Could the Stage.dll be causing the jettison and ignite issues since it hasn't been updated since 2010 and maybe...
  16. Voyager_VI

    Update Multistage2015 Update to OpenOrbiter2024

    I still can't wrap my head around why when there are multiple boosters attached on the first stage, only the last one ignites on launch. From what I'm seeing in the log file, all are being recognized and loaded up. Thrust starts are all set at 0.00s.
  17. Voyager_VI

    Update Multistage2015 Update to OpenOrbiter2024

    More experimenting on a clean Orbiter2024 build. It appears that the DX9ExtMFD must be checked in the Modules folder in order for the Multistage2015_MFD to load in game at scenario startup. Ran the Lucy addon all the way to orbit and spacecraft separation with no errors. All buttons of the...
  18. Voyager_VI

    Update Multistage2015 Update to OpenOrbiter2024

    **** Orbiter.log 000000.000: Build Dec 31 2024 [v.602931718] 000000.000: Timer precision: 1e-07 sec 000000.167: Found 0 joystick(s) 000000.793: Devices enumerated: 6 000000.793: Devices accepted: 5 000000.793: [ ] RGB Emulation (SW) 000000.793: [ ] Direct3D HAL (HW) 000000.794: [x] Direct3D T&L...
  19. Voyager_VI

    Update Multistage2015 Update to OpenOrbiter2024

    Retract my last test. When I tried the new build in a clean orbiter2024 using either Lucy, Osirus or Ariene6 scenerarios and regardless where the Multistage2015_MFD resides, it does not load into the MFD menu in the game.
  20. Voyager_VI

    Update Multistage2015 Update to OpenOrbiter2024

    Latest test, vehicle is loading in and will light only one booster (last one in series, this case, booster 5). Will jettison when propellant runs out. Still get CTD pushing any button on the Multistage2015 MFD. If autopilot start launch countdown, I have main engine and one booster start using P...
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