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Hi jarmonik:
thank you for this FANTASTIC solution. But SetBlendState() is not an orbiter sketchpad API function.
If I use oapi::Sketchpad:: ... the SetBlendState() is not available. If I define a oapi::Sketchpad *skp and use it with skp->... the SetBlendState is also not available. Do I need...
Hi jedidia:
For example. If the original texture is 100% opaque then I could define a color with alpha channel (e.g. 50%). Now if I paint the line over the texture it is 50% transparent as defined in the alpha channel. So the sketchpad merges both, the new color with the alpha channel in the...
Hi jedidia,
That's the point I didn't understand correctly. Thanks for clarifying. Now it's clear, why I cant paint on a transparent texture.
Yes it can. I tried it several times. If the texture is not transparent (not my case) you can paint e.g. half transparent lines / recs ...
I also tried...
One other idea was not to use a texture. By using just transparent material I don't know how to paint on a material because I need a SURFACEHANDLE to use it with the skretchpad
Dear Developer Community,
I tried the following design for some days already but I can't find a solution. I have designed a screen with transparent glass as a Texture. For test purpose I put some text in this texture with alpha (100%). After creating the .msh file with blender I can see the...
Hi Abdullah,
I wanted to implement your UACS prerelease .4 in my vessel.
I created astronaut sations as described in you manual with the vslAstrInfo.stations.emplace_back(....) ;
After that I have an implementation to add an astronaut by entering all data via the oapiOpenInputBox.
That works...
Hi Abdullah, great to read, you are back.
Just to let you know, in your Core Astronaut.cpp under Ingress your code is:
pVessel->Local2Global(airlockPos, airlockPos);
pAstr->Global2Local(airlockPos, airlockPos);
but airlockpos is not initialised. you could add
VECTOR3 airlockPos,dir,rot...
Hi to everybody, hi Abdullah,
i tried to implement the UACS into the expired DanStephs ArrowFreighter. I figured out, that in case of a huge shipsize (150m) the Astronaut ingress into the ship doesn't work. Neither with Ingress into nearest station nor with Ingress to selected station. The...
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