Well...now I have BrianJ's, Crew Dragon for Orbiter2016 (crew_dragon_190304.zip) installed instead of BrianJ's CrewDragon DM2 (dm2.201114.zip).
Works beautifully. Thank you!
I keep getting CTDs attempting to run any scenario from this add-on. Orbiter never finishes loading. Attached is the Orbiter log and the D3D9 client log.
If I remove ship, "Dragon", from scenario Lunar Dragon\TLI Calculated, Orbiter finishes loading.
Last line of the D3D9 log:
(307: 23.8s...
Pursuit MFD doesn't work well for this kind of approach BECAUSE of the target's rotation. Small errors in the X and Y translational axis aren't successfully eliminated. Rather than damping these out, they get amplified.
It's headed for a closer look:
https://futurism.com/rover-exploring-appears-cube-moon?fbclid=IwAR20iW3SkuffgSzVl2XdzqWozLRRwYslELUzc7QKsuntbXhlyynbSzhwBQI
1. Are you using D3D9ClientR4.25-forOrbiter2016(r1446)?
2. Do you have Terrain Flattening enabled in the client?
3. I was making a guess as to the size and orientation of your base. Change "ELLIPSE 721 -157.835 -4.154 500 500 0 10" to "ELLIPSE 721 -157.835 -4.154 2000 2000 0 10". Maybe the...
I located an XR2 at the coordinates you listed for Space Port 2 Base.cfg file. It is definitely on sloped ground. You could fix this issue using the newest D3D9 client and running Orbiter_ng.exe instead of Orbiter.exe. You'll also need a file located in (root)\Textures\Moon\Flat\. [file...
I had similar problems running Lunar Base Niven (developed for 2010) in Orbiter 2016 when it came out. I deleted the solar panels in Base.cfg...and have been waiting for minds greater than mine to fix this in 2016. The underground issue is probably due to the actual terrain that 2016 affords...
Welcome back! Congratulations on beating my record of being away from Orbiter! On a more personal note, are you old enough to have seen any Apollo mission live?
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