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  1. DecoFox

    SDK Question Virtual Cockpit best practices

    Hey, very long-time Orbiter player finally getting around to cracking the SDK open, here. I'm posting hoping for some general wisdom on how best to build Virtual Cockpits in a way that doesn't create a ton of technical debt. I come from a Unity/C# background primarily, so you may have to bear...
  2. DecoFox

    Question Orbiter Development Overview?

    I've broken into developing mods for a few games now, and so far it seems the best way to go about it is to just start a general thread and hope for the best. Most of my development experience has been with KSP, but recently I've been getting a nostalgic urge to revisit Orbiter since it was my...
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