Spacecraft Arrow Freighter for Orbiter2016. Merry Christmas!

dgatsoulis

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------------POST HAS BEEN EDITED--------FOLLOW INSTRUCTIONS AT THE END OF THIS POST OR GO TO POST #40 OF THIS THREAD-------------------------------
Merry Christmas to all the members of the Orbiter Forum community!
As a small token of appreciation, I'd like to gift you all the Arrow Freighter for Orbiter2016! Source code included!

Prerequisites:

1.Download and install the D3D9 client from here: http://users.kymp.net/~p501474a/D3D9Client/
2.Download and install the UCGO 3.0 + UMmu 3.0 - 2014 edition addon from Dan's Orbiter Page: http://orbiter.dansteph.com/forum/index.php?page=download
3.Download and install the OrbiterSound 5.0 for Orbiter 2016 addon from the same page.
4.Drop by Dan's forum and send him a thanks for his all his wonderful work all these years!
5.Download and install the GeneralVehicle addon from here: https://www.orbiter-forum.com/resources/generalvehicle.3158/
6.Send a thanks to Fred18!
7.Download and install the zip file attached to this post.
8.Run one of the 3 scenarios that start with "Arrow_"

Notes:
I've tried to add as many of the systems I could from the 2010 version. (RoofScreens, Maneuver Security, Countdown, systems display, Azure Rover (with GeneralVehicle), ChangeSkin, etc.).
The Crew and Cargo stuff have not been implemented yet, but I do plan on adding them. Will be posting updates here.
In the VC, any button/functionality that hasn't been implemented yet, returns a "Sorry, this feature is not available at the moment" audio message.
This is a work in progress. Expect CTDs and other bugs.
Added feature: You can change the cover of the book in the VC, by clicking on it.

Keys:
[VC]
Alt-Ctrl-UpArrow to move to the front windows
Alt-Ctrl-DownArrow to return to cockpit.
Ctrl-DownArrow to go to the Captain's cabin.
Alt-Ctrl-UpArrow in the captain's cabit to move to the window
Ctrl-UpArrow to return to the VC.
[/VC]

G - Gear up/down
B - Bay open/close
U - Rover lift extend/retract
C - Crew lift extend/retract
W - Start/Stop Gravity wheel
J - Attach/detach Azure Rover (needs to be within 20 meters from the rover lift).

I hope you all have a wonderful holiday season, filled with joy, laughter, and of course, plenty of space exploration!

----------------------------------------------------------------EDIT-----------------------------------------------------------
New version with crew and cargo posted on post #40 of this thread. Please follow prerequisites and instructions from that post. The old version that was attached on this post has been removed.
 
Last edited:

hhaonn

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Has this finally happened?!
Two years of tedious waiting. Two years of total uncertainty. And now, justice has prevailed!
Dimitris, To say "Thank you" for such a gift is to say nothing! I wish you health, health and once again health to continue working on Arrow Freighter!
And... it's a bit sad that Dan never managed to complete the update of all his add-ons on his own.
But now his creation - Arrow Freighter (at least) will no longer sink into oblivion.
 

hhaonn

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Tried to run one of the scenarios - didn't work. Gives such an error:
000000.000: Module Arrow.dll ............. [Build 221225, API 160828]
============================ ERROR: ===========================
Mesh not found: .\Meshes\UCGOArrow\buttons.msh
[MeshManager::LoadMesh | .\Mesh.cpp | 1238]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent(UCGOArrow\buttons) hMesh is NULL
000000.000: Module GeneralVehicle.dll .... [Build 170626, API 160828]
 

JMW

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Hi All,
What a wonderful present !

But, having ctd problems on initiating any of three scenarios :cry:
O/Log below, any ideas Please !
000000.000:
000000.000: **** Creating simulation session
000000.000: DirectDraw interface OK
000000.000: Direct3D interface OK
000000.000: Graphics: Viewport: Window 1554 x 848 x 32
000000.000: Graphics: Hardware T&L capability: Yes
000000.000: Graphics: Z-buffer depth: 32 bit
000000.000: Graphics: Active lights supported: 8
000000.000: Loading 15382 records from star database
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_BLTFASTCANTCLIP
000000.000: >>> [OrbiterGraphics::clbkBlt | .\OGraphics.cpp | 1633]
000000.000: ---------------------------------------------------------------
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
--------------------------- WARNING: --------------------------
>> Texture not found: Concorde\PSNGR3.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
--------------------------- WARNING: --------------------------
>> Texture not found: Concorde\PSNGR2.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
--------------------------- WARNING: --------------------------
>> Texture not found: Concorde\PSNGR4.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module Arrow.dll ............. [Build 221225, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_INVALIDCAPS
000000.000: >>> [ReadDDSSurface | .\Texture.cpp | 292]
000000.000: ---------------------------------------------------------------
============================ ERROR: ===========================
ReadDDSSurface failed (code: -2005532572)
[TextureManager::LoadTexture | .\Texture.cpp | 1227]
===============================================================
--------------------------- WARNING: --------------------------
>> Texture not found: UCGOArrow\bin\vc\Helper1.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_INVALIDCAPS
000000.000: >>> [ReadDDSSurface | .\Texture.cpp | 292]
000000.000: ---------------------------------------------------------------
============================ ERROR: ===========================
ReadDDSSurface failed (code: -2005532572)
[TextureManager::LoadTexture | .\Texture.cpp | 1227]
===============================================================
--------------------------- WARNING: --------------------------
>> Texture not found: UCGOArrow\bin\vc\MFDButtons1.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_INVALIDCAPS
000000.000: >>> [ReadDDSSurface | .\Texture.cpp | 292]
000000.000: ---------------------------------------------------------------
============================ ERROR: ===========================
ReadDDSSurface failed (code: -2005532572)
[TextureManager::LoadTexture | .\Texture.cpp | 1227]
===============================================================
--------------------------- WARNING: --------------------------
>> Texture not found: UCGOArrow\bin\vc\MFDButtons2.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_INVALIDCAPS
000000.000: >>> [ReadDDSSurface | .\Texture.cpp | 292]
000000.000: ---------------------------------------------------------------
============================ ERROR: ===========================
ReadDDSSurface failed (code: -2005532572)
[TextureManager::LoadTexture | .\Texture.cpp | 1227]
===============================================================
--------------------------- WARNING: --------------------------
>> Texture not found: UCGOArrow\bin\vc\MFDButtons3.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_INVALIDCAPS
000000.000: >>> [ReadDDSSurface | .\Texture.cpp | 292]
000000.000: ---------------------------------------------------------------
============================ ERROR: ===========================
ReadDDSSurface failed (code: -2005532572)
[TextureManager::LoadTexture | .\Texture.cpp | 1227]
===============================================================
--------------------------- WARNING: --------------------------
>> Texture not found: UCGOArrow\bin\vc\MFDButtons4.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
000000.000: Module GeneralVehicle.dll .... [Build 170626, API 160828]
Azure: Meshname:UniversalCars\IaCarAzure
Azure: Cockpit Position: -0.926 1.950 6.988
Azure: Acceleration:0.750 Gs Brake:1.000 Gs Maximum Speed:60.000 km/h Max Reverse Speed:30.000 km/h
Azure: Always Upright FALSE
Azure: No Steering Animation FALSE
Azure: Steering Speed Factor:1.000 Maximum Steering Angle:35.000
Azure: Full Pedal Time:3.000
Azure: Rear Right Groups: 1
n.0 = 8
Azure: Rear Left Groups: 1
n.0 = 8
Azure: Front Left Groups: 1
n.0 = 0
Azure: Front Right Groups: 1
n.0 = 7
Azure: Rear Axle Position-> x:0.000000 y:-0.162597 z:0.019070
Azure: Front Right Axle Position-> x:2.316111 y:-0.162598 z:5.968749
Azure: Steering Axis Position-> x:2.316111 y:-0.162598 z:5.968749
Azure: Front Wheels Camber = 0.000
Azure: Front Wheels Diameter: 1.6967
Azure: Rear Wheels Diameter: 1.6967
Azure: Height From Ground = 1.001
Azure: Listening From: Arrow
Azure: Towing Attachment Position: 0.000 0.000 0.000
Azure: Tow Max Angle:160.0
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: Module LuaInline.dll ......... [Build 160828, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_INVALIDCAPS
000000.000: >>> [ReadDDSSurface | .\Texture.cpp | 292]
000000.000: ---------------------------------------------------------------
 

dgatsoulis

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Hi All,
What a wonderful present !

But, having ctd problems on initiating any of three scenarios :cry:
O/Log below, any ideas Please !
Hi JMW,

The "missing textures" showing up in the log look like you are using the inline client, correct?
Please try it with the D3D9 client and let me know if it works.
I had not tested it at all with the inline client during development.

Dimitris
 
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JMW

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Hi JMW,

The "missing textures" showing up in the log look like you are using the inline client, correct?
Please try it with the D3D9 client and let me know if it works.
I had not tested it at all with the inline client during development.

Dimitris
Yep, that's it !
Works fine in D3D9.
Be good to add that to "Prerequisites" for nerds like me ;)
Thanks SO much for the long awaited update of this beautiful ship. :love:
Have a lovely (hopefully extended where you are too) holiday !! :cheers:
 

dgatsoulis

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Yep, that's it !
Works fine in D3D9.
Be good to add that to "Prerequisites" for nerds like me ;)
Thanks SO much for the long awaited update of this beautiful ship. :love:
Have a lovely (hopefully extended where you are too) holiday !! :cheers:
Good to know it works and thanks for the wishes. I updated post #1 with the D3D9 prerequisite.
:cheers:
 

pushkin

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Flying the Arrow brings back so many memories from when I started playing Orbiter. I do however get a ctd everytime when choosing roof panel mode.

EDIT: never mind, it only happened on one flight. Works perfectly with all other scenarios.
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 1e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: ---------------------------------------------------------------
BaseDir : C:\Orbiter2016\
ConfigDir : C:\Orbiter2016\Config\
MeshDir : C:\Orbiter2016\Meshes\
TextureDir : C:\Orbiter2016\Textures\
HightexDir : C:\Orbiter2016\Textures2\
ScenarioDir: C:\Orbiter2016\Scenarios\
000000.000: ---------------------------------------------------------------
D3D9 DLLs : C:\WINDOWS\SYSTEM32\d3d9.dll [v 10.0.22000.1281]
: C:\WINDOWS\SYSTEM32\d3dx9_43.dll [v 9.29.952.3111]
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 210805, API 160828]
000000.000: Module BaseSyncMFD.dll ....... [Build 180408, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module BurnTimeMFD.dll ....... [Build 180706, API 160828]
000000.000: Module CustomMFD.dll ......... [Build 160828, API 160828]
000000.000: Module GenericCamera.dll ..... [Build 210805, API 160828]
000000.000: Module Glideslope.dll ........ [Build 180401, API 160828]
000000.000: Glideslope module init: version v2.7, date Apr 1 2018
000000.000: Module LuaMFD.dll ............ [Build 210331, API 160828]
000000.000: Module ModuleMessagingExtMFD.dll [Build 180624, API 160828]
000000.000: >>> MMExtMFD module initialized: version 2.1, compile date Jun 24 2018
000000.000: Module ParkingBrakeMFD.dll ... [Build 210307, API 160828]
000000.000: Module GeostationaryMFD.dll .. [Build 161023, API 160828]
000000.000: GeostationaryMFD: Configuration file FOUND. SetMapWidth is 256
000000.000: Module HoverMFD.dll .......... [Build 161003, API 160828]
000000.000: Module InterMFD57.dll ........ [Build 161216, API 160910]
000000.000: Module Lagrange.dll .......... [Build 171119, API 160828]
000000.000: >>> Lagrange module initialized: version 1.0, compile date Nov 19 2017
000000.000: Module LunarTransferMFD.dll .. [Build 191224, API 160828]
000000.000: Module PursuitMFD_2016.dll ... [Build 171119, API 160828]
000000.000: Module LuaConsole.dll ........ [Build 210331, API 160828]
000000.000: Module ScriptMFD.dll ......... [Build 160828, API 160828]
000000.000: Module DX9ExtMFD.dll ......... [Build 210805, API 160828]
000000.000: Module Framerate.dll ......... [Build 160828, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: Module Rcontrol.dll .......... [Build 160828, API 160828]
000000.000: Module FlightData.dll ........ [Build 160828, API 160828]
000000.000: Module Meshdebug.dll ......... [Build 160828, API 160828]
000000.000: Module TransX2.dll ........... [Build 180707, API 160828]
000000.000: Module TopoMapMFD.dll ........ [Build 180706, API 160828]
000000.000: Module MapMFD2.dll ........... [Build 210731, API 160828]
000000.000: Module CameraMFD.dll ......... [Build 201106, API 160828]
000000.000: Module Multistage2015_MFD.dll [Build 170506, API 160828]
000000.000: Module LoadMFD2.dll .......... [Build 161223, API 161124]
000000.000: Module CrewDragonMFD.dll ..... [Build 220602, API 160828]
000000.000: Module AeroBrakeMFD.dll ...... [Build ******, API 100830]
000000.000: Module TransX.dll ............ [Build 180706, API 160828]
000000.000: Module DarkEnergyMFD.dll ..... [Build 220719, API 160828]
000000.000: Module DeepSpaceCrewDragonMFD.dll [Build 220611, API 160828]
000000.000: Module LaunchMFD.dll ......... [Build 180706, API 160828]
000000.000: Module HUDDrawer.dll ......... [Build 160907, API 160828]
000000.000: Module ScramAttitude.dll ..... [Build 171126, API 160828]
000000.000: >>> ScramAttitude module initialized: version 1.0, compile date Nov 26 2017
000000.000: Module ExtMFD.dll ............ [Build 160828, API 160828]
000000.000: Module GPSMFD.dll ............ [Build 201214, API 160828]
000000.000: Module uap.dll ............... [Build 110613, API 100830]
000000.000: Module BaseLandAutopilot.dll . [Build 190127, API 160828]
000000.000: Module LolaMFD.dll ........... [Build ******, API 060425]
000000.000: Module OrbiterSound.dll ...... [Build 200811, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
D3D9: 3D-Adapter.............. : NVIDIA GeForce RTX 3070
D3D9: MaxTextureWidth......... : 16384
D3D9: MaxTextureHeight........ : 16384
D3D9: MaxTextureRepeat........ : 8192
D3D9: VolTexAddressCaps....... : 0x3F
D3D9: NumSimultaneousRTs...... : 4
D3D9: VertexDeclCaps.......... : 0x30F
D3D9: MiscCaps................ : 0x2FCEF2
D3D9: XNA Math Support........ : Yes
D3D9: Vertex Texture.......... : Yes
D3D9: Separate AlphaBlend..... : Yes
D3D9: Shadow Mapping.......... : Yes
D3D9: D3DFMT_A16B16G16R16F.... : Yes
D3D9: D3DFMT_A32B32G32R32F.... : Yes
D3D9: D3DFMT_D32F_LOCKABLE.... : Yes
D3D9: D3DFMT_A2R10G10B10...... : Yes
D3D9: D3DFMT_L8............... : Yes
D3D9: D3DDTCAPS_DEC3N......... : No
D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
D3D9: Runs under WINE......... : No
D3D9: D3D9Build Date.......... : 210805
D3D9: Available Texture Memory : 4056 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
D3D9: WARNING: Texture Fcd07_n.dds not found.
D3D9: WARNING: Texture Fcd08_n.dds not found.
D3D9: WARNING: Texture Fcd09_n.dds not found.
D3D9: WARNING: Texture Fcd10_n.dds not found.
D3D9: WARNING: Texture Fcd14_n.dds not found.
D3D9: WARNING: Texture Fcd15_n.dds not found.
D3D9: WARNING: Texture Roof01_n.dds not found.
D3D9: WARNING: Texture Roof02_n.dds not found.
D3D9: WARNING: Texture Wall01_n.dds not found.
D3D9: WARNING: Texture Door01_n.dds not found.
D3D9: WARNING: Texture Solpanel_n.dds not found.
D3D9: WARNING: Texture Runway2_n.dds not found.
D3D9: WARNING: Texture Ball_n.dds not found.
D3D9: WARNING: Texture Cape17_n.dds not found.
D3D9: WARNING: Texture Cape18_n.dds not found.
D3D9: WARNING: Texture Cape19_n.dds not found.
D3D9: WARNING: Texture Cape20_n.dds not found.
D3D9: WARNING: Texture Cape21.dds not found.
D3D9: WARNING: Texture Cape21_n.dds not found.
D3D9: WARNING: Texture Cape22_n.dds not found.
D3D9: WARNING: Texture Concrete1_n.dds not found.
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module Arrow.dll ............. [Build 221225, API 160828]
000000.000: Module GeneralVehicle.dll .... [Build 170626, API 160828]
Azure: Meshname:UniversalCars\IaCarAzure
Azure: Cockpit Position: -0.926 1.950 6.988
Azure: Acceleration:0.750 Gs Brake:1.000 Gs Maximum Speed:60.000 km/h Max Reverse Speed:30.000 km/h
Azure: Always Upright FALSE
Azure: No Steering Animation FALSE
Azure: Steering Speed Factor:1.000 Maximum Steering Angle:35.000
Azure: Full Pedal Time:3.000
Azure: Rear Right Groups: 1
n.0 = 8
Azure: Rear Left Groups: 1
n.0 = 8
Azure: Front Left Groups: 1
n.0 = 0
Azure: Front Right Groups: 1
n.0 = 7
Azure: Rear Axle Position-> x:0.000000 y:-0.162597 z:0.019070
Azure: Front Right Axle Position-> x:2.316111 y:-0.162598 z:5.968749
Azure: Steering Axis Position-> x:2.316111 y:-0.162598 z:5.968749
Azure: Front Wheels Camber = 0.000
Azure: Front Wheels Diameter: 1.6967
Azure: Rear Wheels Diameter: 1.6967
Azure: Height From Ground = 1.001
Azure: Listening From: Arrow
Azure: Towing Attachment Position: 0.000 0.000 0.000
Azure: Tow Max Angle:160.0
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: Module LuaInline.dll ......... [Build 210331, API 160828]
D3D9: ERROR: Base Object 0x19E823F0 = 'UCGO Base Europa' not cataloged
000000.000: D3D9: [Scene Initialized]
D3D9: WARNING: Texture UCGOArrow/RoofScreen/Scr_Umbriel_Default1.dds not found.
000000.000: Glideslope module sim start
000000.000: >>> MMExtMFD module sim start
000000.000: >>> Lagrange module sim start
000000.000: >>> ScramAttitude module sim start
000000.000: Finished initialising panels
D3D9: Loading Micro Textures for Moon
D3D9: Level 0, D3D9Moon_A.dds, 42.0px/m, 48.8m, Mipmap count=12
D3D9: Level 1, D3D9Moon_C2.dds, 6.0px/m, 341.3m, Mipmap count=12
D3D9: Level 2, D3D9Moon_C.dds, 0.8px/m, 2560.0m, Mipmap count=12
D3D9: Micro textures Loaded
 
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dgatsoulis

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Flying the Arrow brings back so many memories from when I started playing Orbiter. I do however get a ctd everytime when choosing roof panel mode.

EDIT: never mind, it only happened on one flight. Works perfectly with all other scenarios.
Good to know. There are several things to fix in the code. It's a miracle it works as it is. :LOL:


New version attached on this post. Changes:
*Added HELP button functionality. If you make it to page 13, there is a message to Dan (I am not crying, just got some Martian dust in my eye).
*Fixed the annoying blinking of the Systems display (not very visible at >300 frame rate, but annoying if you lock the frame-rate at 60 fps).
*Systems display (right panel) now updates at 10hz instead of 1hz.
You don't need the previous version, all files and new source code are included here.
If you have the version from post #1, simply overwrite all the files.


Next. I'll start working to get some EVA functionality.

BTW, if anyone can record a quick video of the VC, showing the frame-rate and trying out all the buttons, I'd be grateful.
:cheers:
 

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  • ArrowFreighter_26_12_2022.zip
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pushkin

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So when I was making this video to test all the buttons in the VC like you wanted, I came across this weird glitch at the end of the video. It seems to happen when you go from pressing help to pressing the 'change skin' button.
 

dgatsoulis

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So when I was making this video to test all the buttons in the VC like you wanted, I came across this weird glitch at the end of the video. It seems to happen when you go from pressing help to pressing the 'change skin' button.
Thanks! That was very helpful! Great to see that we get similar frame-rates.
You can also click on the book to change its cover. I know where the glitch is from, the help display variable is not updated on the skin button press (or it is updated twice). This causes two oapiblits fighting for the same surface. Will fix in the next update.
Thanks again!

------EDIT------
Bug fixed. Zip file on post #16 updated.
 
Last edited:
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