Stripe
New member
I don't see why anyone should be upset about this. If you don't like it - don't use it. On the other hand, a lot of my Orbiter sessions never leave LEO, rarely past the moon, and I tend to use glider type vessels. This would be a nice option for me, especially since it would be one unified add-on, rather than several add-ons which may not always play nice with each other.
If you want to do this, don't let anyone discourage you. It's your time and effort so you can spend it on whatever pleases you. Those that like the idea will use it. Those that don't like it will gripe and complain, but it's not like you are attempting to force this upon them so who cares?
I seem to remember when Doug first announce the XR-1 there were a few nay-sayers telling him it was a waste of time since we already had the DGIV. Look how well that turned out. Some people are just resistant to new concepts for familiar issues, and will stick to the first solution no matter what.
Oh I fully agree. He is fully entitled to spend his time how he chooses, and that if you don't like a plug in don't use it etc.
My point was that I feel trying to restrict something by cutting a lot of the things out that make orbiter what it is, to try to achieve another goal just sounded fraught with hurdles and unforeseen programming pitfalls, especially when there probably is something already closer to what you're perhaps imagining.
Though having said all that, I've remember a lot of 'add ons' for Quake back in the day, some of those add ons used the Quake engine to produce things that were very different. One I remember, used to Quake engine to produce a platform game.