Has anyone of you fine, gentlemanly, steely-eyed missile men got autoFCS to work with D3D9 on Orbiter_NG? I can get it to work perfectly in the standard application but no bases show up when I run it with a graphics client
I've followed all the instructions for the cfg files and getting it to work. As I said, works perfect in the standard orbiter app. Just the NG app is where the problem lies
I've followed all the instructions for the cfg files and getting it to work. As I said, works perfect in the standard orbiter app. Just the NG app is where the problem lies