Calculation of Tubular-wall thrust chamber

Phil Smith

Donator
Donator
Joined
Jun 5, 2011
Messages
273
Reaction score
101
Points
58
Location
UK
When I've been started to design thrust chamber one question appeared.


As you know tubular wall has different cross-sections along the chamber length. So how I can calculate tube dims at any section of chamber?

In the beginning we have some parameters:

number of tubes - 166;
outside tube diameter (at combustion chamber) - 5.00 mm;
tube wall thickness - 0.5 mm;

Combustion chamber dia - 260 mm;
Throat dia - 135 mm;
Nozzle exit dia - 530 mm.

Here's a little sketches for easier understanding what i mean:

1. basic thrust chamber internal layout with all dims:


2. Cross-sections of the tube (A-A - combustion chamber, B-B - Throat, C-C - Nozzle exit):




So X and Y dims are problem.
I know they depends on chamber radius, but what formula?

Appreciate any help!

PS all dimensions are in MM
 
Last edited:

Notebook

Addon Developer
Addon Developer
News Reporter
Donator
Joined
Nov 20, 2007
Messages
11,816
Reaction score
640
Points
188
I've always assumed the tubes were constant section, are you getting this from a specific engine?

One engine I've took an interest in is the Rolls-Royce RZ20, a copy of the Rocketdyne S3, about 1950 and frozen to death. Have some pictures and info on that:

http://i89.photobucket.com/albums/k207/Notebook_04/File0046.jpg

This drawing shows a cutaway of the fuel circulating tubes:

http://i89.photobucket.com/albums/k207/Notebook_04/File0045.jpg
Note the legend "Fuel Cooled Tubular Wall", though if you zoom in to the top of the tubes, it looks like a rectangular cross section. That may just be the join to the top manifold?

Finallly, our dear leader showing enormous enthusiasm for the UK 1950's rocket programme(note tame flunky with watch)
http://i89.photobucket.com/albums/k207/Notebook_04/File0047.jpg
Not that I'm bitter or twisted or anything.

n.
 

kuddel

Donator
Donator
Joined
Apr 1, 2008
Messages
2,064
Reaction score
507
Points
113
This drawing shows a cutaway of the fuel circulating tubes:

http://i89.photobucket.com/albums/k207/Notebook_04/File0045.jpg
Note the legend "Fuel Cooled Tubular Wall", though if you zoom in to the top of the tubes, it looks like a rectangular cross section. That may just be the join to the top manifold?

Hi there,

this video is from a (great) german kids-educational-show, but shows the manufactuing of a Ariane-V (Vulcain) engine in the best way I have seen so far:
[ame="http://www.youtube.com/watch?v=tyq6WSvlB-M"]Wie eine Rakete funktioniert - YouTube[/ame]

The "cooler tubular wall" creation starts at about 04:00... From that you can see, that it is definitely not circular tubes, but 'flat' ones, due to the milling process.

/Kuddel
 
Last edited:

Notebook

Addon Developer
Addon Developer
News Reporter
Donator
Joined
Nov 20, 2007
Messages
11,816
Reaction score
640
Points
188
Yes, things have moved on a bit... excellent video, don't get the lingo, but the pictures tell it.

N.
 

Phil Smith

Donator
Donator
Joined
Jun 5, 2011
Messages
273
Reaction score
101
Points
58
Location
UK
I've always assumed the tubes were constant section, are you getting this from a specific engine?

I'm getting that from my own engine project and I can share with calculations if you wanna.

So here I took scan from one of my favorite book "Modern Engineering for Design of Liquid Propellant Rocket Engines" by Dieter K. Huzel and David H. Huang:



As you see on fig. 4-36 tube cross-sections are show. So I wanna know how precisely calculate section dimensions.

Notebook said:
One engine I've took an interest in is the Rolls-Royce RZ20, a copy of the Rocketdyne S3, about 1950 and frozen to death. Have some pictures and info on that:

oh, I know that engine too. I've read some books (amerecan and russian) and that engine was common example of tubular-wall thrust chamber structure :thumbup:

kuddel said:
The "cooler tubular wall" creation starts at about 04:00... From that you can see, that it is definitely not circular tubes, but 'flat' ones, due to the milling process.

Oh man great video! Thanks!
I know there are several ways to organize regenerative cooling chamber. Two of them - tubular wall and wall with channels (just like on your video):

 

C3PO

Addon Developer
Addon Developer
Donator
Joined
Feb 11, 2008
Messages
2,605
Reaction score
17
Points
53
Wouldn't the correct formula be a simple circumference calculation? If you simplify it to calculate rectangular tubes with "tall" tubes in the narrow parts and "flat" ones near the rim, the formula should be easy.
 

Notebook

Addon Developer
Addon Developer
News Reporter
Donator
Joined
Nov 20, 2007
Messages
11,816
Reaction score
640
Points
188
What C3PO said. I'm right behind him...

N.
 

Phil Smith

Donator
Donator
Joined
Jun 5, 2011
Messages
273
Reaction score
101
Points
58
Location
UK
I did this calculus yesterday.
Here's result (smth like that?):


i thought it's quite simple to be precise.:)
 
Last edited:

Notebook

Addon Developer
Addon Developer
News Reporter
Donator
Joined
Nov 20, 2007
Messages
11,816
Reaction score
640
Points
188
where are you getting the i subscript from?

N.
 

Notebook

Addon Developer
Addon Developer
News Reporter
Donator
Joined
Nov 20, 2007
Messages
11,816
Reaction score
640
Points
188
Let me get this right...could take some time.

From your post #1 above, you are after how x and y change from the top of the engine to the bottom?
You have a cylindrical cross-section near the top(a), and two rectangular sections at two points (b) and (c).

So a formula that defines the cross-section as you travel down from the top of the engine?

N.
 

Phil Smith

Donator
Donator
Joined
Jun 5, 2011
Messages
273
Reaction score
101
Points
58
Location
UK
Let me get this right...could take some time.

From your post #1 above, you are after how x and y change from the top of the engine to the bottom?
You have a cylindrical cross-section near the top(a), and two rectangular sections at two points (b) and (c).

So a formula that defines the cross-section as you travel down from the top of the engine?

N.

I know just circumference calculation. I depends on radius of the chamber because you need to fit constant number of tubes in different circle length.
In reality there's no ideal rectangular shape if tube was cylindrical - after forming tube reminds something like rectangular with round corners (like on FIG 4-36 I've posted above).

But I think there is much more sophisticated formula and I wanna know it too. :hailprobe:
 

Notebook

Addon Developer
Addon Developer
News Reporter
Donator
Joined
Nov 20, 2007
Messages
11,816
Reaction score
640
Points
188
Yes, I forgot about the constant number of tubes, that makes it fun.
It rang a bell with me as I was trying to make a hi-res model of the RZ-2 engine in 3ds Max. Tried to extrude a circle along a path, then make an array of the result.
Sort of worked, but it needs a bit of attention...

Not sure you will get a formula for this, might need an itterative solution?

N.
 

Phil Smith

Donator
Donator
Joined
Jun 5, 2011
Messages
273
Reaction score
101
Points
58
Location
UK
Yes, I forgot about the constant number of tubes, that makes it fun.
It rang a bell with me as I was trying to make a hi-res model of the RZ-2 engine in 3ds Max. Tried to extrude a circle along a path, then make an array of the result.
Sort of worked, but it needs a bit of attention...

Not sure you will get a formula for this, might need an iterative solution?

N.

I'll calculate sections with method I've written before and check results in autodesk Inventor (software just like 3d max but for mechanical).

And when you form cross-section there's one more primary rule - section area is constant too.

PS It will good to see your work - if you'll have any question about rocket engines - let me know :thumbup:
 
Last edited:

Notebook

Addon Developer
Addon Developer
News Reporter
Donator
Joined
Nov 20, 2007
Messages
11,816
Reaction score
640
Points
188
Nothing worth showing regarding engines yet, I have problems with clipping when I try to do cm scale stuff in Max. Maybe because its an old version 5.1, but I'm not going to upgrade now, can't justify it.

Orbiter wise, I'm stuck with my Westcott upgrade, usual C++ headbanging, but I'll keep at it:
http://i89.photobucket.com/albums/k207/Notebook_04/WestcottP2_Orbiter_1.jpg

Having a break from that now, and doing a base, at least I know I can finish that!

N.
 
Top