Idea Chandrayaan-2, Vikram lander and Pragyan rover

Jeremyxxx

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with the plans by the ISRO to launch Chandrayaan-2 to lunar orbit, as well as landing the Vikram lander and Pragyan rover in a high plain between two craters, Manzinus C and Simpelius N, at a latitude of about 70° south, an Addon for the mission will have to be made around mid-March.

This will include the recompile of the GSLV rocket into Orbiter 2016.

https://en.wikipedia.org/wiki/Chandrayaan-2
 

Sbb1413

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I can help you with rockets only, not spacecraft. :(
 

Jeremyxxx

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Thankfully, the help with the rocket would be nice... but the Lunar orbiter, lander and rover would have to be made by someone else.
 
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4throck

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This is an old and primitive add-on, but you can use it if it helps in any way:
[ame="https://www.orbithangar.com/searchid.php?ID=3287"]Sriharikota base and updated PSLV & GSLV textures[/ame]
 

Sbb1413

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Please be patient! I cannot help right now because I am looking for a YouTube converter.
 

gattispilot

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Rover
CospvEl.jpg

rsZfhoF.jpg

Q8bFazf.jpg

It is in GV. But middle wheel doesn't spin and no way to open the panel
 
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gattispilot

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6QOFhnL.jpg

wsC3kbJ.jpg


Just need re-texture some spots. I think the only half side of panels is weird.

yCb2zf3.jpg
 
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N_Molson

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Looks pretty good, always good to have some probes and minirovers to send into space ! :hailprobe:
 

gattispilot

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So in regular graphics the lander hops all around in d3d9 it seems stable.

I have run into a issue.
I tried to code the rover and it loads but the mesh is not seen. Nothing in the log to say module not loaded?

---------- Post added at 02:47 PM ---------- Previous post was at 08:03 AM ----------

nO IDEA WHY THIS ISN'T WORKING:
Code:
// ==============================================================
//                 ORBITER MODULE: MARKIXHAWK1
//                  Part of the ORBITER SDK
//          Copyright (C) 2002-2004 Martin Schweiger
//                   All rights reserved
//
// MARKIXHAWK1.cpp
// Control module for MARKIXHAWK1 vessel class
//

// ==============================================================
//#define STRICT
//#define ORBITER_MODULE

#include "orbitersdk.h"
#include "ParaRover.h"








VISHANDLE MainExternalMeshVisual = 0;




Para_rover::Para_rover(OBJHANDLE hObj, int fmodel)
: VESSEL3(hObj, fmodel)
{


	
	Height_From_Ground = -.111;




	DefineAnimations();


	

	
	

	




}

void Para_rover::clbkSetClassCaps(FILEHANDLE cfg) {
	// physical specs
	SetSize(1);
	SetEmptyMass(MASS);
	SetCW(0.9, 0.9, 2, 1.4);
	SetWingAspect(0.1);
	SetWingEffectiveness(0.1);
	SetCrossSections(_V(12.16, 15.99, 9.39));
	SetRotDrag(_V(0.1, 0.1, 0.1));
	if (GetFlightModel() >= 1) {
		SetPitchMomentScale(1e-4);
		SetBankMomentScale(1e-4);
	}
	SetPMI(_V(3.75, 3.48, 2.23));
	SetTrimScale(0.05);
	SetCameraOffset(_V(0, .7, 3.121));
	SetSurfaceFrictionCoeff(0.01, 0.75);
	TOUCHDOWNVTX td[4];
	double ro = Passo;
	double x_target = -0.5;
	double stiffness = (-1)*(MASS*9.80655) / (3 * x_target);
	double damping = 0.9*(2 * sqrt(MASS*stiffness));
	for (int i = 0; i<4; i++)
	{

		td[i].damping = damping;
		td[i].mu = 3;
		td[i].mu_lng = 3;
		td[i].stiffness = stiffness;
	}
	td[0].pos.x = cos(30 * RAD)*ro;
	td[0].pos.y = -Height_From_Ground;
	td[0].pos.z = -sin(30 * RAD)*ro;
	td[1].pos.x = 0;
	td[1].pos.y = -Height_From_Ground;
	td[1].pos.z = 1 * ro;
	td[2].pos.x = -cos(30 * RAD)*ro;
	td[2].pos.y = -Height_From_Ground;
	td[2].pos.z = -sin(30 * RAD)*ro;
	td[3].pos.x = 0;
	td[3].pos.y = 15 * ro;
	td[3].pos.z = 0;


	SetTouchdownPoints(td, 4);

	//SetTouchdownPoints(_V(0, -8.7, 10), _V(-1.6, -8.7, -10), _V(1.6, -8.7, -10));;
	LR2 = CreateAttachment(true, _V(0 ,- .1207033, - .4531974), _V(0, 1, 0), _V(0, 0, 1), "LANDER", false);

	


	

	SetMeshVisibilityMode(AddMesh(oapiLoadMeshGlobal("Par_rover")), MESHVIS_ALWAYS); //Main ship mesh


	

}

void Para_rover::clbkPreStep(double simt, double simdt, double mjd) {
	

}
void Para_rover::clbkPostStep(double simt, double simdt, double mjd) {

}

void Para_rover::DefineAnimations(void) {



}



// --------------------------------------------------------------
// Keyboard interface handPara_rover (buffered key events)
// --------------------------------------------------------------
int Para_rover::clbkConsumeBufferedKey(DWORD key, bool down, char *kstate) {
	// only process keydown events
	if (!down) return 0;
	

	return 0;
}






void Para_rover::clbkVisualCreated(VISHANDLE vis, int refcount) {
	MainExternalMeshVisual = GetMesh(vis, 0);
	// We warn the user, in the case UMmu isn't installed it's a good idea to send a "oapiDebugString"
	// Orbiter message, otherwise your addon will not be fully operational and user may not notice. 
	// (nobody read doc, you may be the only one, if you read this send me a postcard ;)

}

// ============================================================== 
// Visual destroyed
// ============================================================== 
void Para_rover::clbkVisualDestroyed(VISHANDLE vis, int refcount) {
	MainExternalMeshVisual = 0;
}

// ======================================================================== 
// clbkLoadState function of Orbiter - Save scenario when user exit Orbiter 
// ======================================================================== 
void Para_rover::clbkSaveState(FILEHANDLE scn)
{
	char cbuf[256];

	// ORBITER, default vessel parameters


	

	

	// ORBITER, default vessel parameters
	SaveDefaultState(scn);





	



	
}

// ======================================================================== 
// clbkLoadStateEx function of Orbiter - Load Orbiter scenario 
// ======================================================================== 
void Para_rover::clbkLoadStateEx(FILEHANDLE scn, void *status)
{
	char *line;
	while (oapiReadScenario_nextline(scn, line))
	{
		
		
		 {
			ParseScenarioLineEx(line, status);
			// unrecognised option - pass to Orbiter's generic parser
		}

		

		
	

	

	}
	
}


void Para_rover::clbkFocusChanged(bool getfocus, OBJHANDLE hNewVessel, OBJHANDLE hOldVessel) {
	// erase message if we focus to another vessel
	if (!getfocus) strcpy(oapiDebugString(), "");
}
h.
Code:
// ==============================================================
//                 ORBITER MODULE: LER2
//                  Part of the ORBITER SDK
//          Copyright (C) 2002-2004 Martin Schweiger
//                   All rights reserved
//
// LER2.cpp
// Control module for Para_rovervessel class
//
// Notes:
// This is an example for a "minimal" vessel implementation which
// only overloads the clbkSetClassCaps method to define vessel
// capabilities and otherwise uses the default VESSEL class
// behaviour.
// ==============================================================

//#ifndef __LER2_H
//#define __LER2_H


#include "orbitersdk.h"
// ==============================================================
// Some vessel parameters
// ==============================================================
const double MAXSPEED = 2.78; /* (2.78m/s = 10km/h) */
const double MASS = 4000;
const double FUELMASS = 10;
const double ISP = 5e7;
const double MAXMAINTH = 2500;
const double MAXRETROTH = 2500;
const double RCSISP = 5e7;
const double MAXRCSTH = 7500;






// Interface for derived vessel class: QJBStar
// ==========================================================

class Para_rover : public VESSEL3 {
public:
	Para_rover(OBJHANDLE hObj, int fmodel);
	~Para_rover();

	void clbkSetClassCaps(FILEHANDLE cfg);
	void clbkSaveState(FILEHANDLE scn);
	void clbkLoadStateEx(FILEHANDLE scn, void *status);
	int clbkConsumeBufferedKey(DWORD key, bool down, char *kstate);
	void clbkVisualCreated(VISHANDLE vis, int refcount);
	void DefineAnimations(void);
	void clbkVisualDestroyed(VISHANDLE vis, int refcount);
	void clbkPostStep(double simtt, double simdt, double mjd);
	void clbkFocusChanged(bool getfocus, OBJHANDLE hNewVessel, OBJHANDLE hOldVessel);

	void clbkPreStep(double simt, double simdt, double mjd);







private:

	ATTACHMENTHANDLE  LR2;
	double Max_Steering_Angle, Height_From_Ground, Passo, TURN_proc;
	//bool FWD, BWD, LFT, RGT;
	VESSELSTATUS2 vs2;
	double targetSpeed, CurrentSpeed;
	double currentSpeed, wheelspin;
	UINT  vcMeshUINT, meshi_Vessel, meshi_VC, meshi_VC1,STOWEDMESH;
	UINT   anim_MIDDLEWHEELLEFT, anim_REARWHEELLEFT,  anim_FRONTWHEELLEFT;
	UINT   anim_MIDDLEWHEELRIGHT, anim_REARWHEELRIGHT, anim_FRONTWHEELRIGHT;
	MESHHANDLE  meshhg_Vessel, meshhg_VC;
	int CAM, lighton, FORWARDgear, REVERSEgear, neutralgear, cameragear, LASTGEAR;


	int whichap,STOW;

	int whichone, do_attach, first_time, f8, liftpad;
	int APSel;
	double apd, pit2, pos, main_on, retro_on, HGA_ANGLE_proc, HGARAISE_proc;
	






	



};

//#endif // !__LER2_H

COMPILES GOOD but no mesh is seen
Code:
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
D3D9: ERROR: Base Object 0x28A97118 = 'Tranquility Base' not cataloged
D3D9: ERROR: Base Object 0x28A974A0 = 'MoonbaseAlpha1' not cataloged
D3D9: ERROR: Base Object 0x28A98D58 = 'Preary Base' not cataloged
D3D9: ERROR: Base Object 0x28A9FF48 = 'UCGO Base Europa' not cataloged
000000.000: D3D9: [Scene Initialized]
000000.000: Finished initialising panels
D3D9: ERROR: Configuration file not found for object 0x28A974A0
D3D9: ERROR: Configuration file not found for object 0x28A974A0
            D3D9: Loading Micro Textures for Moon
            D3D9: Level 0, D3D9Moon_A.dds, 42.0px/m, 48.8m, Mipmap count=12
            D3D9: Level 1, D3D9Moon_C2.dds, 6.0px/m, 341.3m, Mipmap count=12
            D3D9: Level 2, D3D9Moon_C.dds, 0.8px/m, 2560.0m, Mipmap count=12
            D3D9: Micro textures Loaded
000011.836: D3D9: [Session Closed. Scene deleted.]
000011.836: D3D9: [Destroy Render Window Called]
000011.836: **** Closing simulation session
D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0x82


---------- Post added 08-26-19 at 05:12 AM ---------- Previous post was 08-25-19 at 02:47 PM ----------

Got the rover fixed. trying to get it attach to the lander and exit the craft
bUUwHA8.jpg


---------- Post added at 05:50 AM ---------- Previous post was at 05:12 AM ----------

I hope someone can see what is wrong. The attachment is good if I don't move it. But if I move the attachment with the animations then the rover spins fast.
Code:
arm1_tip[0] = _V(0, -.313, .65);
arm1_tip[1] = _V(0, -1, 0);
arm1_tip[2] = _V(0, 0, -1);
LR2 = CreateAttachment(false, _V(0, -.313, .65), _V(0, -1, 0), _V(0, 0, -1), "ROVER", false);
Code:
//RAMP
	anim_RAMP1 = CreateAnimation(0);
	anim_ROVERRAMP1 = CreateAnimation(0);

	static UINT RAMPGrp0[1] = { 69 };//ramp1
	static MGROUP_ROTATE RAMP1(0, RAMPGrp0, 1, _V(0, -.357, .87), _V(1, 0, 0), (float)(115 * RAD));
	parent = AddAnimationComponent(anim_RAMP1, 0, 1, &RAMP1);

	static UINT RAMPGrp1[4] = { 71,75,18,70 };//ramp2
	static MGROUP_ROTATE RAMP2(0, RAMPGrp1, 4, _V(0, .845, .911), _V(1, 0, 0), (float)(-180 * RAD));
	parent1 = AddAnimationComponent(anim_RAMP1, 0, 1, &RAMP2, parent);

	rms_anim[0] = new MGROUP_ROTATE(LOCALVERTEXLIST, MAKEGROUPARRAY(arm1_tip), 3, _V(0, -.313, .65), _V(1, 0, 0), (float)(115 * RAD)); // -447 .. +447
	hAC_ramp = AddAnimationComponent(anim_ROVERRAMP1, 0, 1, rms_anim[0], parent);

Code:
//RAMP1

	if (RAMP1_status >= DOOR_RAISING) {
		double da = simdt * LIFT_SPEED;
		if (RAMP1_status == DOOR_RAISING) {
			if (RAMP1_proc > 0.0) RAMP1_proc = max(0.0, RAMP1_proc - da);
			else RAMP1_status = DOOR_UP;
		}
		else {
			if (RAMP1_proc < 1.0) RAMP1_proc = min(1.0, RAMP1_proc + da);
			else RAMP1_status = DOOR_DOWN;
		}
		SetAnimation(anim_RAMP1, RAMP1_proc);
		SetAnimation(anim_ROVERRAMP1, RAMP1_proc);
	}
	
	xp2 = arm1_tip[1] - arm1_tip[0]; normalise(xp2);
	xr2 = arm1_tip[2] - arm1_tip[0]; normalise(xr2);
	SetAttachmentParams(LR2, arm1_tip[0], xp2, xr2);
 
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