I got a question. On the Artemis1 I have the skin as reflective set in the GC cfg.
BUT after it reenters the atmosphere. I want the texture to change to a blacken one. I did that:
But how to make it not reflective?
BUT after it reenters the atmosphere. I want the texture to change to a blacken one. I did that:
case 2:
if (!(int)h1)
if (h < 82000) {
ReloadMeshes(); // to show the burnt heatshield
h1 = 1;
if (MainExternalMeshVisual = 0)
oapiSetTexture(MainExternalMeshVisual, 26, BURNT_tex);
}
But how to make it not reflective?
MATERIAL 32
REFLECT 0.800000 0.800000 0.800000
ROUGHNESS 1.000000