Question Changing the reentry texture rendering scale globally.

Abdullah

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Hi.
OK so I'm making an addon that replaces default reentry textures with better (IMO) ones that I'm making. And I want to scale the reentry texture to be longer so I can make the "head" shorter in the texture and simulate long ion tails. Right now, it's rather stubby and I don't really feel accomplished with what I've succeeded in doing.
And, looking at the Orbitersdk API_Manual(?).pdf, I don't see anything on how to globally scale it.
 

Loru

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this texture (or particle system) is handled by the core or graphics client. You can adjust it if you code new vessel but it's a no go for scaling it in existing closed sourced add-ons without recompiling them or orbiter core.
 

Abdullah

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What a shame....never mind. I guess this is just gonna be another one of those "add...support" addons. NVM.

---------- Post added at 08:39 AM ---------- Previous post was at 04:39 AM ----------

Is this the same with global reentry particles too?
 

Loru

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What a shame....never mind. I guess this is just gonna be another one of those "add...support" addons. NVM.

---------- Post added at 08:39 AM ---------- Previous post was at 04:39 AM ----------

Is this the same with global reentry particles too?

Yes
 
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