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Which is why GTA:Sao Paulo is computationally impossible. There are just too many agents to move around. Alternatively though, they could just model the cars as static scenery really... It would effectively work out the same. :hotcool:
Impossible is a challenge, not a law. :lol: I am actually pretty sure, if you use some good ideas from quantum physics, it could work out well ... like, only really establishing the position of an agent, when a player can see him.
(I am pretty sure, this idea is so old, GTA already does that)
In this case - all your agents in GTA:Sao Paulo move at infinitesimal speeds towards their target, but where they actually are, you can only see when you look for them...