yitianetie
Member
Hi,
I know that some people have tried to compile Orbiter on Linux with a lot of issues. On my side, I begin to seriously think of a manner to compile Orbiter on Linux but it is not an easy task.
I think also about the rendering engine which use DirectX. To be compatible as cross-platform software, we should switch to Vulkan.
And I wonder whether we could compile Orbiter and addons without visual studio and windows specific librairies...
I know that some people have tried to compile Orbiter on Linux with a lot of issues. On my side, I begin to seriously think of a manner to compile Orbiter on Linux but it is not an easy task.
I think also about the rendering engine which use DirectX. To be compatible as cross-platform software, we should switch to Vulkan.
And I wonder whether we could compile Orbiter and addons without visual studio and windows specific librairies...
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