- Mar 28, 2008
- Reaction score
Let's check if the sheen really comes from the Ambient (indirect) light. So, could you add line 266 "cAmbient = length(cAmbient)" in metalness.fx and see if the sheen has disappeared.
// Apply base ambient light cAmbient = max(cAmbient, gSun.Ambient); cAmbient = length(cAmbient); #else