New Release D3D9Client Development

jarmonik

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can we forget the brightness of Orbiter 2016 for a moment
and talk about why the Open version have much sharper ground textures !?? :eek:

Much sharper ? In which way ? I didn't notice anything unusual while testing it during development. There is a little more contrast added between terrain facing the sun and away from the sun. Or could this be micro texture filter issue, make sure it's "anisotropic" not "point".
 

gamer19

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Much sharper ? In which way ? I didn't notice anything unusual while testing it during development. There is a little more contrast added between terrain facing the sun and away from the sun. Or could this be micro texture filter issue, make sure it's "anisotropic" not "point".
I mean looking at these two pictures

👇

 

jarmonik

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I mean looking at these two pictures
The right one seems unnaturally flat in contrast. On moon the contrast is pretty high. You can get a flatter microtexture (almost like the right one) by setting the "Blend Mode" to "soft light".
 

misha.physics

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In those two pictures I setted the "Blend Mode" to "normal light" both for Orbiter 2016 and OpenOrbiter. Maybe there are some other parameters that make the landscape better in OpenOrbiter.
 
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