I have made a texture in fireworks as a .PNG
This is then saved as a .BMP
Passed to DxTex to convert to a .DDS
works fines looks nice etc. etc.
DDS file size is 1Meg
open in Paint.net and save it and the file size is down to around 128k !!!
So a 1meg files becomes a 128k !!!
That file in turn is loaded into Orbiter and displayed. Will it use 128k of video Ram or 1M? i.e. while the smaller file and its 10- 15 friends will give a smaller package to down load is it just a waste of time/processing as far as the video card is concerned?
My question then is, whats the benefit to saving/converting via paint.net over the supplied DxTex.exe.
Thanks in advance Gents
This is then saved as a .BMP
Passed to DxTex to convert to a .DDS
works fines looks nice etc. etc.
DDS file size is 1Meg
open in Paint.net and save it and the file size is down to around 128k !!!
So a 1meg files becomes a 128k !!!
That file in turn is loaded into Orbiter and displayed. Will it use 128k of video Ram or 1M? i.e. while the smaller file and its 10- 15 friends will give a smaller package to down load is it just a waste of time/processing as far as the video card is concerned?
My question then is, whats the benefit to saving/converting via paint.net over the supplied DxTex.exe.
Thanks in advance Gents