Looks really nice! Does it work best with the hi-res or regular textures?Uploaded Level 15 surface tiles for the Marineris base to Orbiter Hangar.
It's pending moderation
Uploaded Level 15 surface tiles for the Marineris base to Orbiter Hangar.
It's pending moderation
Try this one, i don't remember if it works with 2010 (i stopped using it years ago) but i think so.Anyway to find this must have ship for Orbiter 2010?, I´m unable to find it anywhere. I lost many archives and I am trying to remake my old orbiter 2010 installation. Orbiter 2016 is missing too many addons now.
Great quality addon !
Just two notes :
1. The moon rover is also great to use. But could we add some headlights (maybe, I have not seen the option) ? It could be useful while using the rover on the darkside of a terristrial planet/moon...
2. Do you plan to implement oxygen management, like in XR fleet addons ?
Version 3.1 for Orbiter 2016 by 80mileshigh and Abdullah Radwan. September 2021.
Code: Custom C++ modules by Abdullah Radwan, GeneralVehicle, UCSO.
Changes: Complete conversion of SC4 configs to C++ by Abdullah with major improvements:
Deepstar RCS coded to mesh positions.
All vessels RCS balanced.
Docking RCS mode for Deepstar, lander and aerolander.
Deepstar forward dock only available when open.
Docking floodlight available when forward dock activated
Aerolander dock only available when payload bay doors open.
Aerolander hover engines only available when hover doors open.
Aerolander aerodynamic model based on shape.
Aerolander control surfaces custom coded.
UCSO integration for Deepstar, lander and aerolander with custom payloads.
Touchdown points and forced land status under 2m/s coded for landers / aerolanders.
Fully active virtual cockpits (full MFD, HUD and Autopilot control) with view switching in landers and aerolanders.
XRSound integration via Dynamic XRSound with custom sounds.
RCS on Deepstar command section modelled.
New texture for Deepstar name.
Virtual Cockpits remodelled with HUD and autopilot buttons.
Aerolander airbrake modelled and new textures for control surface / landing gear wells.
Mars base configurations adapted to hi-res texture / terrain using Predattak’s locations.
Vessel images for Orbiter scenario editor.
D3D9 ‘Metalness’ shader profiles.
Added Huygens Station lunar base
New Lander mesh with docking viewports.
Vessels: Deepstar, 2 landers, 2 aerolanders (+ Spacehabs), 3 orbital stations, 4 orbital propellant depots, 2 Probes, 2 rovers, UCSO inflatable habitat, UCSO kilopower reactor, UCSO rover.
Bases: Huygens Station (Moon), Gusev Crater and Vallis Marineris (Mars), Stickney Crater (Phobos) Vesta, Ganymede, Titan and Triton.