DgIV & Prelude II possible bug

Bj

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I am not sure if it has been brought up yet, If you look threw the window of the DGIV, you can see threw the Prelude 2 base.





dgbug.jpg
 

Xantcha

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That's just graphic engine's limitation. Basically, if you can see A though B this means that you can't see B through A.
As I understand it, when a transparent object renders just like any other, except that it is put on top of what is already "drawn".
file

On this picture DGIV-01 (on background) is rendered first, then DGIV-02's transparent part drawn over it, so DGIV-01 is visible through that window.

file

On that picture DGIV-01 is on foreground now. And just like before it is rendered 1st, so when it rendered there is no DGIV-02 to see. So, it's transparent patrs are just drawn on top of earth and sky.
 

Bj

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ahh so thats what it is. thanks for the detailed and helpful reply Xantcha :)
 

Quick_Nick

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How is this order determined?
Probably the same order that it is all loaded into Orbiter. I'm not sure of the exact order, but when the ships are loaded they are probably in order of which comes first in the scenario and groups of a mesh are loaded by the order in the msh file.(obviously)
 

Bj

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my guess is what comes first in the scenario file ex.


Code:
BEGIN_SHIPS
ISS:ProjectAlpha_ISS
  STATUS Orbiting Earth
  ELEMENTS 6734918.8 0.00090 74.51300 169.03400 328.27760 375.78523 51981.60000000
  AROT 30.00 0.00 50.00
END
Mir
  STATUS Orbiting Earth
  ELEMENTS 6671000.2 0.00060 3.50000 360.00000 0.04937 200.87669 51981.60000000
  AROT 0.00 -45.00 90.00
END
Luna-OB1:Wheel
  STATUS Orbiting Moon
  ELEMENTS 2237981.0 0.00000 89.99959 0.00007 0.00007 258.06828 51981.60000000
  AROT 0.00 0.00 30.25
  VROT 0 0 10
END
GL-01:DeltaGlider
  STATUS Landed Earth
  BASE Cape Canaveral:1
  HEADING 150.00
  PRPLEVEL 0:1.000 1:1.000
  NAVFREQ 402 94 0 0
  XPDR 0
  NOSECONE 0 0.0000
  GEAR 1 1.0000
  AIRLOCK 0 0.0000
END
SH-02:ShuttleA
  STATUS Landed Earth
  BASE Cape Canaveral:5
  HEADING 100.00
  PRPLEVEL 0:1.000 1:1.000
  NAVFREQ 0 0
  XPDR 0
  PODANGLE 0.0000 0.0000
  DOCKSTATE 0 0.0000
  AIRLOCK 0 0.0000
END
END_SHIPS

first iss, mir, luna, ext..
 

James.Denholm

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So if the ISS had windows you wouldn't be able to see Mir through them? K, that's going to be fairly handy when making screenshots involving transparent bits.
 

Bj

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So if the ISS had windows you wouldn't be able to see Mir through them? K, that's going to be fairly handy when making screenshots involving transparent bits.

yeah that would be true, but the iss doesn't have anything transparent that I know of, and the mir shouldn't ever be next to the iss anyway ;) not unless you had a really good telescope, or rope...:lol:
 

James.Denholm

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*re-creates tether mfd for 2006 P1*

Actually, I might actually do that... Hmmm... I wonder if I can integrate the part of the Source engine that regards ropes and what not into Orbiter...
 
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