Thorsten
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Not in time for our latest release unfortunately, but I've pushed a major update to the FG orbital rendering yesterday.
The main focus of the improvements has been:
* better modeling of the twilight zone - bringing out the relief of both clouds and terrain in low light
* making it to some degree environment-responsive, i.e. 'change weather'
* procedural enhancements of textures to allow zooming in without pixelizing - the smallest generated structures on the terrain are 10 m x 10 m , on the clouds 100 m x 100 m
Here's an example of the relief of a cloud system brought out by the low light
Clouds casting shadows onto Siberia
Nightfall with city lights coming out behind a front of salmon-colored clouds behind the sliver of illuminated air
More context and screenshots here. The code is GPL 2+ licensed in case anyone is interested in adopting rendering techniques.
Just taking the time testing this with the ufo, looking at glittering city lights, aurora on the horizon or the cloudscape passing below made me realize again just how beautiful this planet we're living on really is...
The main focus of the improvements has been:
* better modeling of the twilight zone - bringing out the relief of both clouds and terrain in low light
* making it to some degree environment-responsive, i.e. 'change weather'
* procedural enhancements of textures to allow zooming in without pixelizing - the smallest generated structures on the terrain are 10 m x 10 m , on the clouds 100 m x 100 m
Here's an example of the relief of a cloud system brought out by the low light
Clouds casting shadows onto Siberia
Nightfall with city lights coming out behind a front of salmon-colored clouds behind the sliver of illuminated air
More context and screenshots here. The code is GPL 2+ licensed in case anyone is interested in adopting rendering techniques.
Just taking the time testing this with the ufo, looking at glittering city lights, aurora on the horizon or the cloudscape passing below made me realize again just how beautiful this planet we're living on really is...