Hi all,
Sorry for my english, it's not my native language.
I have make a new install of orbiter with omp with this tutorial :
http://omp.ddns.net/fr/install.php
and a clean install oforbiter with orbiter 2010 P1 and just omp.
But i have always the same problem.
When i enable omp module, orbiter crash.
Here a log of orbiter :
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 3.31069e-007 sec
Found 0 joystick(s)
Devices enumerated: 9
Devices accepted: 7
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (NVIDIA GeForce GTX 680)
==> Direct3D T&L HAL (NVIDIA GeForce GTX 680)
==> Direct3D HAL (NVIDIA GeForce GTX 680) #2
==> Direct3D T&L HAL (NVIDIA GeForce GTX 680) #2
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
Module OMPClient.dll ......... [Build 141009, API 100830]
Here the log message of omp.log :
Located Orbiter window handle: 10B5E
Unable to locate Orbiter's start button (Error 58D)!
Maybe a bad install ?
Not really, because :
I build a virtual computer with windows seven inside.
When i copy paste the orbiter folder (with omp) from my real computer to the virtual computer, omp work well on the virtual computer.
So, on the virtual computer, i can't use a 3D hardware acceleration, then it's not realy playable (8 FPS), but it's stable (i have run multiple and long session yesterday).
Then, i have unistall framework and all my microsoft Visual C++, and i have now just Framework 4 and microsoft visual C++ 2005, but same problem.
I just don't see any solutions for that enigma...
Who has an idea ?
I try to use debugger, and all loaded dll are present on my system...
Sorry for my english, it's not my native language.
I have make a new install of orbiter with omp with this tutorial :
http://omp.ddns.net/fr/install.php
and a clean install oforbiter with orbiter 2010 P1 and just omp.
But i have always the same problem.
When i enable omp module, orbiter crash.
Here a log of orbiter :
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 3.31069e-007 sec
Found 0 joystick(s)
Devices enumerated: 9
Devices accepted: 7
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (NVIDIA GeForce GTX 680)
==> Direct3D T&L HAL (NVIDIA GeForce GTX 680)
==> Direct3D HAL (NVIDIA GeForce GTX 680) #2
==> Direct3D T&L HAL (NVIDIA GeForce GTX 680) #2
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
Module OMPClient.dll ......... [Build 141009, API 100830]
Here the log message of omp.log :
Located Orbiter window handle: 10B5E
Unable to locate Orbiter's start button (Error 58D)!
Maybe a bad install ?
Not really, because :
I build a virtual computer with windows seven inside.
When i copy paste the orbiter folder (with omp) from my real computer to the virtual computer, omp work well on the virtual computer.
So, on the virtual computer, i can't use a 3D hardware acceleration, then it's not realy playable (8 FPS), but it's stable (i have run multiple and long session yesterday).
Then, i have unistall framework and all my microsoft Visual C++, and i have now just Framework 4 and microsoft visual C++ 2005, but same problem.
I just don't see any solutions for that enigma...
Who has an idea ?
I try to use debugger, and all loaded dll are present on my system...