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When I was working on my Hellsgate addon, everything about textures etc. was all hit and miss. I basically learned as I went along, trying one thing after another until I achieved the desired effect or results. I have gone over all the tutorials I can find, but I can't find an answer to a problem I am having. I am trying to develop a new base with higher resolution tiles and textures. The problem...when I tried to "feather" the edges of the hi res tiles, they won't feather. If they are accepting the feather command, it is so minimal that it is non-existent. I tried adding an alpha file to the texture, and tried to blend the tile in that way, and it was better, but no where near the smooth transition that I am looking for. Is there a cut off point in terms of file size and/or resolution. Tile size is 1024 X 1024, but there is alot of texturing envolved. After conversionn to .dds file, the file size is 1mb.
As I mentioned, I'm learning as I go along, so any and all information will be put to good use! Thanks everyone.
stevcast
As I mentioned, I'm learning as I go along, so any and all information will be put to good use! Thanks everyone.
stevcast