Vessel Finishing what stevecast Started

Luke Reichelt

Active member
Joined
Oct 29, 2012
Messages
278
Reaction score
74
Points
43
Location
Manitoba
I liked the pdfs you did for the systems- adds a nice touch especially with the fonts and the all important background information (hoping you can extend on the little I could find on the ships)
I've created a separate .pdf file for the spacecraft, which will be included in the next update for the Minbar system. Linked below is a rough draft of sorts, as the final version may differ slightly depending on further developments.

Incidentally, writing this file confirmed my suspicion that the mesh for the Morshin was incorrectly sized, as according to bcelestia's own notes, it's closer to 1,000 meters in length. Similarly, according to said notes, the Troligan is also around 1,000 meters in length. And while we're on the subject, I'm thinking we should add an updated version of the Torotha-class assault frigate to the package, as the version that's currently up is, once again, incorrectly sized. Specifically, the current version is two and a half times the length of the Sharlin, when according to bcelestia's notes it's the same size as the Tinashi.

(Seriously, what is up with me prematurely announcing that things are ready to go all the time?)
 

Attachments

  • MinbariFleet.pdf
    432.1 KB · Views: 3

Buck Rogers

Major Spacecadet
Joined
Feb 26, 2013
Messages
349
Reaction score
270
Points
63
Great stuff, looks good, exactly what I was thinking.

So both Morshin and Troligan 1km (new docking position)

I'll take a look at the Torotha.
 

Luke Reichelt

Active member
Joined
Oct 29, 2012
Messages
278
Reaction score
74
Points
43
Location
Manitoba
Great stuff, looks good, exactly what I was thinking.

So both Morshin and Troligan 1km (new docking position)

I'll take a look at the Torotha.
Good to know! In the meantime, here's a preliminary version of the config files for the SC4 version of the Torotha.
 

Attachments

  • TorothaSC4.zip
    1.1 KB · Views: 4

Buck Rogers

Major Spacecadet
Joined
Feb 26, 2013
Messages
349
Reaction score
270
Points
63
So for the Torotha, how big is the Tinashi?, it also has docks that'll need adjusting.
How far are you with the pdf? if your finished I'll try to get things wrapped up this weekend
 

Urwumpe

Not funny anymore
Addon Developer
Donator
Joined
Feb 6, 2008
Messages
37,604
Reaction score
2,324
Points
203
Location
Wolfsburg
Preferred Pronouns
Sire
So for the Torotha, how big is the Tinashi?, it also has docks that'll need adjusting.
How far are you with the pdf? if your finished I'll try to get things wrapped up this weekend

Tinashi is a Heavy Combat Vessel, with about 90% of the size of the Sharlin.
 

Luke Reichelt

Active member
Joined
Oct 29, 2012
Messages
278
Reaction score
74
Points
43
Location
Manitoba
So for the Torotha, how big is the Tinashi?, it also has docks that'll need adjusting.
How far are you with the pdf? if your finished I'll try to get things wrapped up this weekend
I'm pretty much finished with the .pdf at this point. The only thing I really need to do is update the screenshots once the resized meshes become available. By the way, I'm currently working on further .pdf files for the Earth Alliance, Centauri, Narn, Shadow, and Vorlon fleets, which will be included in my next updates for the various systems.

Regarding the sizes, the Torotha and Tinashi are both 869 meters long.
 
Last edited:

Luke Reichelt

Active member
Joined
Oct 29, 2012
Messages
278
Reaction score
74
Points
43
Location
Manitoba
Minbari update
Good job overall, but you apparently forgot to resize the Torotha mesh, since visually it's still two and a half times the length of the Sharlin rather than being the same length as the Tinashi. Either that or you accidentally left the old mesh in the package.

Also, for some strange reason, the Troligan mesh now appears to lack any textures.
 

Attachments

  • TroliganNoTextures.jpg
    TroliganNoTextures.jpg
    101.4 KB · Views: 2

Luke Reichelt

Active member
Joined
Oct 29, 2012
Messages
278
Reaction score
74
Points
43
Location
Manitoba
Thanks, fixed the meshes
There's still some problems with the Troligan mesh, though. Apparently, the mesh file lists the textures as being in .jpg format rather than in .dds format. (As I've mentioned before, changing textures is literally the only thing I known about mesh-making.)
 

Buck Rogers

Major Spacecadet
Joined
Feb 26, 2013
Messages
349
Reaction score
270
Points
63
By export I have to manually change the texture file in the mesh. I've updated the file. Please change yours to .dds
Most of the .cfg and .ini files have been updated too so please check these as well
 

Luke Reichelt

Active member
Joined
Oct 29, 2012
Messages
278
Reaction score
74
Points
43
Location
Manitoba
By export I have to manually change the texture file in the mesh. I've updated the file. Please change yours to .dds
Most of the .cfg and .ini files have been updated too so please check these as well
I've done both of those things, and everything seems to be working exactly as intended. At this point, I think we're pretty much ready to officially release the package and then we can start working on those Shadow vessels. (And this time, I mean it.)

By the way, here's the .pdf document for the Minbari fleet with updated screenshots:
 

Attachments

  • MinbariFleet.pdf
    419.3 KB · Views: 3

Luke Reichelt

Active member
Joined
Oct 29, 2012
Messages
278
Reaction score
74
Points
43
Location
Manitoba
On a related note, once we get to working on those Earth Alliance vessels after we're finished with the Shadow, Narn, Centauri, and Vorlon ones, hopefully they're less of a pain to put together than the Hyperion or Nova. Speaking of said Narn vessels, there's actually only three that need to get done, namely the Bin'Tak and the two space stations, as the transport was already available for download in some form, and I just wasn't looking in the right place.

On the subject of the EA vessels, since bcelestia never got around to creating a 3D model for Babylon 4, I had to look for one elsewhere. Fortunately, I did manage to find one, which can be found here. While there is a B4 add-on already available, it's very old and outdated, not to mention the mesh is a bit rough around the edges.
 
Last edited:

Luke Reichelt

Active member
Joined
Oct 29, 2012
Messages
278
Reaction score
74
Points
43
Location
Manitoba
Oh, and one other thing - regarding your Aurora-type Starfury add-on with updated meshes, you need to create a version for Orbiter 2010 as well as for the current version of Orbiter. Here are the files for the Orbiter 2010 version of said add-on:
 

Attachments

  • StarfuryAurora2010.zip
    10.4 MB · Views: 2

Buck Rogers

Major Spacecadet
Joined
Feb 26, 2013
Messages
349
Reaction score
270
Points
63
I took a look but the .ini s aren't good and need reconfiguring, I can put it on the todolist
 

Luke Reichelt

Active member
Joined
Oct 29, 2012
Messages
278
Reaction score
74
Points
43
Location
Manitoba
Yeah, here's an upload with fixes to the .ini files. By the way, when are you going to start working on those Shadow vessels?
 

Attachments

  • StarfuryAurora2010.zip
    10.4 MB · Views: 0

Buck Rogers

Major Spacecadet
Joined
Feb 26, 2013
Messages
349
Reaction score
270
Points
63
One needs multiple .ini files for multiple vessels with Spacecraft4 but not multiple meshes, textures? The problem with the .ini files is that the thruster positions (and VC) are wrong, they just need to be "copied over" from the VB .cfg but that is time consuming and fiddely. I would like to finish a few projects before starting new ones and it's probably going to be several weeks before I have space for anything. But things change and when I have time I'll look into the station and shadow vessels. Like I said, slowly, slowly...:)
 

Luke Reichelt

Active member
Joined
Oct 29, 2012
Messages
278
Reaction score
74
Points
43
Location
Manitoba
One needs multiple .ini files for multiple vessels with Spacecraft4 but not multiple meshes, textures? The problem with the .ini files is that the thruster positions (and VC) are wrong, they just need to be "copied over" from the VB .cfg but that is time consuming and fiddely. I would like to finish a few projects before starting new ones and it's probably going to be several weeks before I have space for anything. But things change and when I have time I'll look into the station and shadow vessels. Like I said, slowly, slowly...:)
The reason there's multiple meshes is to allow the possibility of reskinning. Linked below is a collection of reskins for the Starfury.

By the way, what exactly will you be doing in the meantime?
 

Attachments

  • StarFury Aurora Skins.zip
    11.1 MB · Views: 3
Last edited:
Top