# ProjectHAUNEBU3 V1

#### RAY ASTRO

##### Orbinaut,Psychonaut
Do-Stra Haunebu-3 VIDEO:

ONE MORE TIME REWRITED AND REVIEWED THREAD

:sos:Hello people,no doubt to join us,i want your help to release this...
sorry again for my bad english and my novice second dev thread

i hope you can understand my ideas and you can feel free to colaborate...any help is good...you and your ideas are wellcome

This is a photoshop single artwork image of my new rework of my old HAUNEBU3 spaceship for orbiter...i made any new changes upgrading the old meshwork and textures...see this anim8or render image of the ship

The purposes of this thread is open the HAUNEBU 3 V1 project to find solutions to many problems and to see your indications and your ideas

in orbiter the ship look like this...landed with the animated parts deployed

all the changes are provisional releases for future reviews and upgrades

THANKS ALL...FOR ALL :thumbup:

here in this link any images of the actual project
http://orbiter-forum.com/album.php?albumid=733

I HOPE YOU UNDERSTAND ME...IM WAITING FOR YOuR HELP AND ASWERS:thankyou:

Last edited:

#### Luke Skywalker

##### Rebel Alliance Hero
The above post, shortened.

Code:
[CONFIG]

MESHNAME=this name is provisional HAUNEBU3-V1

SIZE=not defined for now...

EMPTY_MASS=50000.000
FUEL_MASS=10000.000

MAIN_THRUST=1000.10e5
RETRO_THRUST=1000.10e5
HOVER_THRUST=100.10e5
ATTITUDE_THRUST=10.10e5

ISP=1000.0e5

PMI=(?,?,?)

CROSS_SECTION=(?,?,?)

Data calculated by shipedit SDK mc integration mode (40000 samples)
VOLUME:6048.48
CENTER OF MASS:-0.33 0.21 0.14
CROSS SECTIONS: 293.74 131.04 246.82
INERTIA TENSOR: 698.31 -4.45 16.34
4.45 1168.42 -5.63
16.34 -5.63 721.64

CW_Z_POS=1
CW_Z_NEG=1
CW_X=1
CW_Y=1

VISIBLE=0

FOCUS=-1

TRIM=0

not defined for now...

COG=0

PITCH_MOMENT_SCALE=0.1000
BANK_MOMENT_SCALE=0.1000
ROT_DRAG=(0.000001,0.000001,0.000001)

i use four landing gears ,and not use the 3 gears you can see in the ship because the 3 leg gears cause problems of inestability at touchdown

and i only find this solution

LAND_PT1=(0,-20.175,30)
LAND_PT2=(0,-20.175,-30)
LAND_PT3=(30,-20.175,0)
LAND_PT4=(-30,-20.175,0)

////////////////////////////////////////////

the vc is pendient to be prepared for use with the author permissions...and my own vc is in project waiting for future develope

////////////////////////////////////////////

the aerodinamics are provisional...and im open my mind to all your ideas and help to make more realistic maneuvers and handling effects

[AERODYNAMICS]
MODEL=CAPSULE
VAIRFOIL_ATTACK=(0,0,0)
VAIRFOIL_CHORD=5
VAIRFOIL_AREA=360
VAIRFOIL_LIFT=1.5
VAIRFOIL_ASPECT=1.5

HAIRFOIL_ATTACK=(0,0,0)
HAIRFOIL_CHORD=5
HAIRFOIL_AREA=50
HAIRFOIL_LIFT=1.5
HAIRFOIL_ASPECT=1.5

VAIRFOIL_EFFICIENCY=1
HAIRFOIL_EFFICIENCY=100
VAIRFOIL_CD0=0.0005
HAIRFOIL_CD0=0.0005

AILERON_ATTACK=(0,0,0)
AILERON_AREA=0.5
AILERON_LIFT=1.5

ELEVATOR_AREA=1.5
ELEVATOR_LIFT=1.5
ELEVATOR_ATTACK=(0,0,0)

RUDDER_AREA=0.5
RUDDER_LIFT=1.5
RUDDER_ATTACK=(0,0,0)

SPEEDBRAKE_DRAG=5
SPEEDBRAKE_ATTACK=(0,0,0)

///////////////////////////////////////

i make this attachements just for testing spotligths 2

[PARENT_ATTACH_0]
NAME="HAUNEBU3+_ATTACH_0"
POS=(0,19.05,7.55)
DIR=(0,1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=10
ID="SPLX1"

[PARENT_ATTACH_1]
NAME="HAUNEBU3+_ATTACH_1"
POS=(7,13.05,18.55)
DIR=(0,1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=10
ID="SPLX2"

[PARENT_ATTACH_2]
NAME="HAUNEBU3+_ATTACH_2"
POS=(-7,13.05,18.55)
DIR=(0,1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=10
ID="SPLX3"

[PARENT_ATTACH_3]
NAME="HAUNEBU3+_ATTACH_3"
POS=(0,-16.9,30)
DIR=(0,-1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=10
ID="SPLX4"

[PARENT_ATTACH_4]
NAME="HAUNEBU3+_ATTACH_4"
POS=(29.35,7,0)
DIR=(0,1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=10
ID="SPLX5"

[PARENT_ATTACH_5]
NAME="HAUNEBU3+_ATTACH_5"
POS=(-29.35,7,0)
DIR=(0,1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=10
ID="SPLX6"

[PARENT_ATTACH_6]
NAME="HAUNEBU3+_ATTACH_6"
POS=(27,-16.9,-15)
DIR=(0,-1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=10
ID="SPLX7"

[PARENT_ATTACH_7]
NAME="HAUNEBU3+_ATTACH_7"
POS=(-27,-16.9,-15)
DIR=(0,-1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=10
ID="SPLX8"

[PARENT_ATTACH_8]
NAME="HAUNEBU3+_ATTACH_8"
POS=(0,-17.75,0)
DIR=(0,-1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=10
ID="SPLX9"

////////////////////////////////////////

[DOCK_0]
POS=(0,-20,0)
DIR=(0,-1,0)
ROT=(0,0,0)

////////////////////////////////////////

[ANIM_SEQ_0]
; GEARS
KEY=G
DURATION=5

[ANIM_SEQ_1]
; OPEN S
KEY=K
DURATION=5

[ANIM_COMP_0]
; S Topper
SEQ=1
GROUPS=210,09
ROT_PNT=(0,20,-3)
ROT_AXIS=(1,0,0)
ANGLE=-90

[ANIM_COMP_1]
; S Button
SEQ=1
GROUPS=08,209
ROT_PNT=(0,-17,-3)
ROT_AXIS=(1,0,0)
ANGLE=165

[ANIM_COMP_2]
; pull Rear LAND GEARS
SEQ=0
GROUPS=109,111
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(0,10,0)

[ANIM_COMP_3]
; Leg L
SEQ=0
GROUPS=109
ROT_PNT=(27,-17,-15)
ROT_AXIS=(-1,0,0)
ANGLE=45

[ANIM_COMP_4]
; Leg R
SEQ=0
GROUPS=111
ROT_PNT=(-27,-17,-15)
ROT_AXIS=(-1,0,0)
ANGLE=45

[ANIM_COMP_5]
; Leg F
SEQ=0
GROUPS=110
ROT_PNT=(0,-17,30)
ROT_AXIS=(1,0,0)
ANGLE=45

[ANIM_COMP_6]
; L LAND GEAR
SEQ=0
GROUPS=109
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(10,0,0)

[ANIM_COMP_7]
; R LAND GEAR
SEQ=0
GROUPS=111
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(-10,0,0)

[ANIM_COMP_8]
; F LAND GEAR
SEQ=0
GROUPS=110
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(0,0,-15)

[ANIM_COMP_9]
; B LAND GEARS
SEQ=0
GROUPS=109,111
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(0,0,10)

[ANIM_COMP_10]
; pull F LAND GEAR
SEQ=0
GROUPS=110
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(0,15,0)

[ANIM_COMP_11]
; pull ELEVATOR ENTRY T
SEQ=1
GROUPS=12,0,112,219,220
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(0,2.25,0)

[ANIM_COMP_12]
; pull ELEVATOR ENTRY B
SEQ=1
GROUPS=1,221,222,113,13,14
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(0,-2.75,0)

/////////////////////////////////

all of the data of this fields are provisional and isnt finished for now

[EX_MAIN_0]
OFF=(0,-5,0)
DIR=(0,0,-1)
LENGTH=250
WIDTH=50

[EX_MAIN_1]
OFF=(0,-5,0)
DIR=(0,0,-1)
LENGTH=9
WIDTH=9

[EX_MAIN_2]
OFF=(0,-5,0)
DIR=(0,0,-1)
LENGTH=10
WIDTH=10

[EX_HOVER_0]
OFF=(0,-10,30)
DIR=(0,-1,0)
LENGTH=5
WIDTH=5

[EX_HOVER_1]
OFF=(27,-10,-15)
DIR=(0,-1,0)
LENGTH=5
WIDTH=5

[EX_HOVER_2]
OFF=(-27,-10,-15)
DIR=(0,-1,0)
LENGTH=5
WIDTH=5

[EX_HOVER_3]
OFF=(0,-1,0)
DIR=(0,-1,0)
LENGTH=10
WIDTH=10

;RETRO_EXHAUST

[EX_RETRO_0]
OFF=(29.5,5.5,0)
DIR=(0,0,1)
LENGTH=1000
WIDTH=0.3

[EX_RETRO_1]
OFF=(-29.5,5.5,0)
DIR=(0,0,1)
LENGTH=300
WIDTH=0.3

[EX_RETRO_2]
OFF=(45.5,-13.5,0)
DIR=(0,0,1)
LENGTH=300
WIDTH=0.3

[EX_RETRO_3]
OFF=(-45.5,-13.5,0)
DIR=(0,0,1)
LENGTH=300
WIDTH=0.3

[EX_RETRO_4]
OFF=(0,-10,0)
DIR=(0,-1,1)
LENGTH=10
WIDTH=10

////////////////////////////////////////////////////

;ROTATION

[EX_ATT_0]
OFF=(0,0,0)
DIR=(0,-0.1,-1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=X
ROT_CW=0

[EX_ATT_1]
OFF=(0,0,0)
DIR=(0,0.1,1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=X
ROT_CW=0

[EX_ATT_2]
OFF=(0,0,0)
DIR=(0,-0.1,1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=X
ROT_CW=1

[EX_ATT_3]
OFF=(0,0,0)
DIR=(0,0.1,-1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=X
ROT_CW=1

;translation y

[EX_ATT_4]
OFF=(0,0,0)
DIR=(0.1,1,0)
LENGTH=1
WIDTH=0.1
LIN_AXIS=Y
LIN_CW=1

[EX_ATT_5]
OFF=(0,0,0)
DIR=(-0.1,-1,0)
LENGTH=1
WIDTH=0.1
LIN_AXIS=Y
LIN_CW=0

[EX_ATT_6]
OFF=(0,0,0)
DIR=(-0.1,1,0)
LENGTH=1
WIDTH=0.1
LIN_AXIS=Y
LIN_CW=1

[EX_ATT_7]
OFF=(0,0,0)
DIR=(0.1,-1,0)
LENGTH=1
WIDTH=0.1
LIN_AXIS=Y
LIN_CW=0

;ALABEO

[EX_ATT_8]
OFF=(0,0,0)
DIR=(-1,-0.1,0)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Z
ROT_CW=1
LIN_AXIS=X
LIN_CW=0

[EX_ATT_9]
OFF=(0,0,0)
DIR=(-1,0.1,0)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Z
ROT_CW=0
LIN_AXIS=X
LIN_CW=0

[EX_ATT_10]
OFF=(0,0,0)
DIR=(1,0.1,0)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Z
ROT_CW=1
LIN_AXIS=X
LIN_CW=1

[EX_ATT_11]
OFF=(0,0,0)
DIR=(1,-0.1,0)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Z
ROT_CW=0
LIN_AXIS=X
LIN_CW=1

;derecha

[EX_ATT_12]
OFF=(0,0,0)
DIR=(0.1,0,-1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Y
ROT_CW=0
LIN_AXIS=Z
LIN_CW=0

;izquierda

[EX_ATT_13]
OFF=(0,0,0)
DIR=(-0.1,0,1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Y
ROT_CW=0
LIN_AXIS=Z
LIN_CW=1

;izquierda

[EX_ATT_14]
OFF=(0,0,0)
DIR=(-0.1,0,-1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Y
ROT_CW=1
LIN_AXIS=Z
LIN_CW=0

;derecha

[EX_ATT_15]
OFF=(0,0,0)
DIR=(0.1,0,1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Y
ROT_CW=1
LIN_AXIS=Z
LIN_CW=1

#### RAY ASTRO

##### Orbinaut,Psychonaut
Well,i attach the mesh file for testing if you need ...or anything...im here out there

thanks for anticipated...see you:thumbup:

#### Donamy

Donator
Beta Tester
you don't have any time ranges, in the rotation animations.

#### MaverickSawyer

##### Acolyte of the Probe
Look for the red, and make the changes listed. Otherwise, looks good!
Code:
[CONFIG]

MESHNAME=this name is provisional HAUNEBU3-V1

SIZE=not defined for now...

EMPTY_MASS=50000.000
FUEL_MASS=10000.000

MAIN_THRUST=1000.10e5
RETRO_THRUST=1000.10e5
HOVER_THRUST=100.10e5
ATTITUDE_THRUST=10.10e5

ISP=1000.0e5
[COLOR=RED]
PMI=(698.31,1168.42,721.64)

CROSS_SECTION=(293.74,131.04,246.82)
[/COLOR]
Data calculated by shipedit SDK mc integration mode (40000 samples)
VOLUME:6048.48
CENTER OF MASS:-0.33 0.21 0.14
CROSS SECTIONS: 293.74 131.04 246.82
INERTIA TENSOR: 698.31 -4.45 16.34
4.45 1168.42 -5.63
16.34 -5.63 721.64

CW_Z_POS=1
CW_Z_NEG=1
CW_X=1
CW_Y=1

VISIBLE=0

FOCUS=-1

TRIM=0

not defined for now...

COG=0

PITCH_MOMENT_SCALE=0.1000
BANK_MOMENT_SCALE=0.1000
ROT_DRAG=(0.000001,0.000001,0.000001)

i use four landing gears ,and not use the 3 gears you can see in the ship because the 3 leg gears cause problems of inestability at touchdown

and i only find this solution

LAND_PT1=(0,-20.175,30)
LAND_PT2=(0,-20.175,-30)
LAND_PT3=(30,-20.175,0)
LAND_PT4=(-30,-20.175,0)

////////////////////////////////////////////

the vc is pendient to be prepared for use with the author permissions...and my own vc is in project waiting for future develope

////////////////////////////////////////////

the aerodinamics are provisional...and im open my mind to all your ideas and help to make more realistic maneuvers and handling effects

[AERODYNAMICS]
MODEL=CAPSULE
VAIRFOIL_ATTACK=(0,0,0)
VAIRFOIL_CHORD=5
VAIRFOIL_AREA=360
VAIRFOIL_LIFT=1.5
VAIRFOIL_ASPECT=1.5

HAIRFOIL_ATTACK=(0,0,0)
HAIRFOIL_CHORD=5
HAIRFOIL_AREA=50
HAIRFOIL_LIFT=1.5
HAIRFOIL_ASPECT=1.5

VAIRFOIL_EFFICIENCY=1
HAIRFOIL_EFFICIENCY=100
VAIRFOIL_CD0=0.0005
HAIRFOIL_CD0=0.0005

AILERON_ATTACK=(0,0,0)
AILERON_AREA=0.5
AILERON_LIFT=1.5

ELEVATOR_AREA=1.5
ELEVATOR_LIFT=1.5
ELEVATOR_ATTACK=(0,0,0)

RUDDER_AREA=0.5
RUDDER_LIFT=1.5
RUDDER_ATTACK=(0,0,0)

SPEEDBRAKE_DRAG=5
SPEEDBRAKE_ATTACK=(0,0,0)

///////////////////////////////////////

i make this attachements just for testing spotligths 2

[PARENT_ATTACH_0]
NAME="HAUNEBU3+_ATTACH_0"
POS=(0,19.05,7.55)
DIR=(0,1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=10
ID="SPLX1"

[PARENT_ATTACH_1]
NAME="HAUNEBU3+_ATTACH_1"
POS=(7,13.05,18.55)
DIR=(0,1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=10
ID="SPLX2"

[PARENT_ATTACH_2]
NAME="HAUNEBU3+_ATTACH_2"
POS=(-7,13.05,18.55)
DIR=(0,1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=10
ID="SPLX3"

[PARENT_ATTACH_3]
NAME="HAUNEBU3+_ATTACH_3"
POS=(0,-16.9,30)
DIR=(0,-1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=10
ID="SPLX4"

[PARENT_ATTACH_4]
NAME="HAUNEBU3+_ATTACH_4"
POS=(29.35,7,0)
DIR=(0,1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=10
ID="SPLX5"

[PARENT_ATTACH_5]
NAME="HAUNEBU3+_ATTACH_5"
POS=(-29.35,7,0)
DIR=(0,1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=10
ID="SPLX6"

[PARENT_ATTACH_6]
NAME="HAUNEBU3+_ATTACH_6"
POS=(27,-16.9,-15)
DIR=(0,-1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=10
ID="SPLX7"

[PARENT_ATTACH_7]
NAME="HAUNEBU3+_ATTACH_7"
POS=(-27,-16.9,-15)
DIR=(0,-1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=10
ID="SPLX8"

[PARENT_ATTACH_8]
NAME="HAUNEBU3+_ATTACH_8"
POS=(0,-17.75,0)
DIR=(0,-1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=10
ID="SPLX9"

////////////////////////////////////////

[DOCK_0]
POS=(0,-20,0)
DIR=(0,-1,0)
ROT=(0,0,0)

////////////////////////////////////////

[COLOR=RED]Looks good so far. Here's the glitched area, and how to fix it.[/COLOR]

[ANIM_SEQ_0]
; GEARS
KEY=G
DURATION=5

[ANIM_SEQ_1]
; OPEN S
KEY=K
DURATION=5

[ANIM_COMP_0]
; S Topper
SEQ=1
GROUPS=210,09
[COLOR=RED]RANGE=(0,.5)[/COLOR]
ROT_PNT=(0,20,-3)
ROT_AXIS=(1,0,0)
ANGLE=-90

[ANIM_COMP_1]
; S Button
SEQ=1
GROUPS=08,209
[COLOR=RED]RANGE=(.5,1)[/COLOR]
ROT_PNT=(0,-17,-3)
ROT_AXIS=(1,0,0)
ANGLE=165

[ANIM_COMP_2]
; pull Rear LAND GEARS
SEQ=0
GROUPS=109,111
[COLOR=RED]RANGE=(0,1)[/COLOR]
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(0,10,0)

[ANIM_COMP_3]
; Leg L
SEQ=0
GROUPS=109
[COLOR=RED]RANGE=(0,1)[/COLOR]
ROT_PNT=(27,-17,-15)
ROT_AXIS=(-1,0,0)
ANGLE=45

[ANIM_COMP_4]
; Leg R
SEQ=0
GROUPS=111
[COLOR=RED]RANGE=(0,1)[/COLOR]
ROT_PNT=(-27,-17,-15)
ROT_AXIS=(-1,0,0)
ANGLE=45

[ANIM_COMP_5]
; Leg F
SEQ=0
GROUPS=110
[COLOR=RED]RANGE=(0,1)[/COLOR]
ROT_PNT=(0,-17,30)
ROT_AXIS=(1,0,0)
ANGLE=45

[ANIM_COMP_6]
; L LAND GEAR
SEQ=0
GROUPS=109
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(10,0,0)

[ANIM_COMP_7]
; R LAND GEAR
SEQ=0
GROUPS=111
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(-10,0,0)

[ANIM_COMP_8]
; F LAND GEAR
SEQ=0
GROUPS=110
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(0,0,-15)

[ANIM_COMP_9]
; B LAND GEARS
SEQ=0
GROUPS=109,111
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(0,0,10)

[ANIM_COMP_10]
; pull F LAND GEAR
SEQ=0
GROUPS=110
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(0,15,0)

[ANIM_COMP_11]
; pull ELEVATOR ENTRY T
SEQ=1
GROUPS=12,0,112,219,220
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(0,2.25,0)

[ANIM_COMP_12]
; pull ELEVATOR ENTRY B
SEQ=1
GROUPS=1,221,222,113,13,14
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(0,-2.75,0)

/////////////////////////////////

all of the data of this fields are provisional and isnt finished for now

[EX_MAIN_0]
OFF=(0,-5,0)
DIR=(0,0,-1)
LENGTH=250
WIDTH=50

[EX_MAIN_1]
OFF=(0,-5,0)
DIR=(0,0,-1)
LENGTH=9
WIDTH=9

[EX_MAIN_2]
OFF=(0,-5,0)
DIR=(0,0,-1)
LENGTH=10
WIDTH=10

[EX_HOVER_0]
OFF=(0,-10,30)
DIR=(0,-1,0)
LENGTH=5
WIDTH=5

[EX_HOVER_1]
OFF=(27,-10,-15)
DIR=(0,-1,0)
LENGTH=5
WIDTH=5

[EX_HOVER_2]
OFF=(-27,-10,-15)
DIR=(0,-1,0)
LENGTH=5
WIDTH=5

[EX_HOVER_3]
OFF=(0,-1,0)
DIR=(0,-1,0)
LENGTH=10
WIDTH=10

;RETRO_EXHAUST

[EX_RETRO_0]
OFF=(29.5,5.5,0)
DIR=(0,0,1)
LENGTH=1000
WIDTH=0.3

[EX_RETRO_1]
OFF=(-29.5,5.5,0)
DIR=(0,0,1)
LENGTH=300
WIDTH=0.3

[EX_RETRO_2]
OFF=(45.5,-13.5,0)
DIR=(0,0,1)
LENGTH=300
WIDTH=0.3

[EX_RETRO_3]
OFF=(-45.5,-13.5,0)
DIR=(0,0,1)
LENGTH=300
WIDTH=0.3

[EX_RETRO_4]
OFF=(0,-10,0)
DIR=(0,-1,1)
LENGTH=10
WIDTH=10

////////////////////////////////////////////////////

;ROTATION

[EX_ATT_0]
OFF=(0,0,0)
DIR=(0,-0.1,-1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=X
ROT_CW=0

[EX_ATT_1]
OFF=(0,0,0)
DIR=(0,0.1,1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=X
ROT_CW=0

[EX_ATT_2]
OFF=(0,0,0)
DIR=(0,-0.1,1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=X
ROT_CW=1

[EX_ATT_3]
OFF=(0,0,0)
DIR=(0,0.1,-1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=X
ROT_CW=1

;translation y

[EX_ATT_4]
OFF=(0,0,0)
DIR=(0.1,1,0)
LENGTH=1
WIDTH=0.1
LIN_AXIS=Y
LIN_CW=1

[EX_ATT_5]
OFF=(0,0,0)
DIR=(-0.1,-1,0)
LENGTH=1
WIDTH=0.1
LIN_AXIS=Y
LIN_CW=0

[EX_ATT_6]
OFF=(0,0,0)
DIR=(-0.1,1,0)
LENGTH=1
WIDTH=0.1
LIN_AXIS=Y
LIN_CW=1

[EX_ATT_7]
OFF=(0,0,0)
DIR=(0.1,-1,0)
LENGTH=1
WIDTH=0.1
LIN_AXIS=Y
LIN_CW=0

;ALABEO

[EX_ATT_8]
OFF=(0,0,0)
DIR=(-1,-0.1,0)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Z
ROT_CW=1
LIN_AXIS=X
LIN_CW=0

[EX_ATT_9]
OFF=(0,0,0)
DIR=(-1,0.1,0)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Z
ROT_CW=0
LIN_AXIS=X
LIN_CW=0

[EX_ATT_10]
OFF=(0,0,0)
DIR=(1,0.1,0)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Z
ROT_CW=1
LIN_AXIS=X
LIN_CW=1

[EX_ATT_11]
OFF=(0,0,0)
DIR=(1,-0.1,0)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Z
ROT_CW=0
LIN_AXIS=X
LIN_CW=1

;derecha

[EX_ATT_12]
OFF=(0,0,0)
DIR=(0.1,0,-1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Y
ROT_CW=0
LIN_AXIS=Z
LIN_CW=0

;izquierda

[EX_ATT_13]
OFF=(0,0,0)
DIR=(-0.1,0,1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Y
ROT_CW=0
LIN_AXIS=Z
LIN_CW=1

;izquierda

[EX_ATT_14]
OFF=(0,0,0)
DIR=(-0.1,0,-1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Y
ROT_CW=1
LIN_AXIS=Z
LIN_CW=0

;derecha

[EX_ATT_15]
OFF=(0,0,0)
DIR=(0.1,0,1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Y
ROT_CW=1
LIN_AXIS=Z
LIN_CW=1

Last edited:

#### RAY ASTRO

##### Orbinaut,Psychonaut
thank you verymach for the review work

i go to make the changes and testing

thanks for all :thumbup:

---------- Post added 03-20-12 at 04:25 PM ---------- Previous post was 03-19-12 at 10:46 PM ----------

sorry to all...i rewrite the thread...

the old problem in the ship orientation is caused for any module im used...

now i correct the problem...but now i have a new problem when relanding

the ship after take off don't make a new good landing and make jumps

i hope find the root of the problem and solve it...your help for this bug and others is very wellcome...im continue working in...no doubt to join

thanks again for all...im out there...see you :thumbup:

Last edited:

#### RAY ASTRO

##### Orbinaut,Psychonaut
im testing the project over a clean orbiter installation

but the old problem in the ship orientation when move it landed persist...and i cant solve

have you the same diagonal course orientation problem when move the ship landed?

i dont know how i solve it temporally ... now appear again over clan install...

Now ,im reworking in a new config file based in the old work of the thread

im trying to learning and clear many doubts i have about the spacecraft 3 config parameters with the help of the mavericksawyer sc3 tutorial provided and other guides and datas from the great tutorials published by developers...trying to understand more

i hope locate debug and solve the problems and remain the work for release soon

awaiting for you answers and great help and guide

see you !!! no doubt to join

#### MaverickSawyer

##### Acolyte of the Probe
Well, the mesh is enormous, so it's kinda hard to test it. Can you place a simplified mesh up (no textures, no complex antennae, etc.), to make it easier for us?

#### RAY ASTRO

##### Orbinaut,Psychonaut
thank you again... i attach a new file with the old haunebu3 single mesh

i test it over clean orb install...and i have the same problem when move the ship landed it goes in diagonal trayectory course...aprox 5 degrees to the left when when move forward and the same to the rigth when moving backward and landed on surface

yesterday i solve the problem of the diagonal movement of the ship making any change not localiced and unknow to me for now...and appear the problem of the ship jumping bug for landing...but testing again over a clean installation and the first problem appear
again and i think that is only for a problem in the config .ini file data and not a mesh bug

i dont know what is the problem...im going crazy

Last edited:

#### MaverickSawyer

##### Acolyte of the Probe
Try this Config, just don't try the animations. It'll CTD. And change the name of the mesh.
Code:
[CONFIG]
MESHNAME=HAUNEBU3
SIZE=21.83
EMPTY_MASS=50000.000
FUEL_MASS=10000.000
MAIN_THRUST=1000.0e5
RETRO_THRUST=1000.0e5
HOVER_THRUST=100.0e5
ATTITUDE_THRUST=10.0e5
ISP=1000.0e5
PMI=(89.86,160.36,89.95)
CROSS_SECTION=(256.35,1486.32,253.90)
VOLUME:6048.48
CENTER OF MASS: (-.40,-1.31,-.23)
CW_Z_POS=1
CW_Z_NEG=1
CW_X=1
CW_Y=1
VISIBLE=1
FOCUS=-1
TRIM=0.05
COG=20.175
PITCH_MOMENT_SCALE=0.1000
BANK_MOMENT_SCALE=0.1000
ROT_DRAG=(0.000001,0.000001,0.000001)
LAND_PT1=(0,-20.175,30)
LAND_PT2=(0,-20.175,-30)
LAND_PT3=(30,-20.175,0)
LAND_PT4=(-30,-20.175,0)

[AERODYNAMICS]
MODEL=CAPSULE
VAIRFOIL_ATTACK=(0,0,0)
VAIRFOIL_CHORD=5
VAIRFOIL_AREA=360
VAIRFOIL_LIFT=1.5
VAIRFOIL_ASPECT=1.5

HAIRFOIL_ATTACK=(0,0,0)
HAIRFOIL_CHORD=5
HAIRFOIL_AREA=50
HAIRFOIL_LIFT=1.5
HAIRFOIL_ASPECT=1.5

VAIRFOIL_EFFICIENCY=1
HAIRFOIL_EFFICIENCY=100
VAIRFOIL_CD0=0.0005
HAIRFOIL_CD0=0.0005

AILERON_ATTACK=(0,0,0)
AILERON_AREA=0.5
AILERON_LIFT=1.5

ELEVATOR_AREA=1.5
ELEVATOR_LIFT=1.5
ELEVATOR_ATTACK=(0,0,0)

RUDDER_AREA=0.5
RUDDER_LIFT=1.5
RUDDER_ATTACK=(0,0,0)

SPEEDBRAKE_DRAG=5
SPEEDBRAKE_ATTACK=(0,0,0)

[DOCK_0]
POS=(0,-20,0)
DIR=(0,-1,0)
ROT=(0,0,0)

[ANIM_SEQ_0]
; GEARS
KEY=G
DURATION=5

[ANIM_SEQ_1]
; OPEN S
KEY=K
DURATION=5

[ANIM_COMP_0]
; S Topper
SEQ=1
GROUPS=210,09
RANGE=(0,.5)
ROT_PNT=(0,20,-3)
ROT_AXIS=(1,0,0)
ANGLE=-90

[ANIM_COMP_1]
; S Button
SEQ=1
GROUPS=08,209
RANGE=(.5,1)
ROT_PNT=(0,-17,-3)
ROT_AXIS=(1,0,0)
ANGLE=165

[ANIM_COMP_2]
; pull Rear LAND GEARS
SEQ=0
GROUPS=109,111
RANGE=(0,1)
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(0,10,0)

[ANIM_COMP_3]
; Leg L
SEQ=0
GROUPS=109
RANGE=(0,1)
ROT_PNT=(27,-17,-15)
ROT_AXIS=(-1,0,0)
ANGLE=45

[ANIM_COMP_4]
; Leg R
SEQ=0
GROUPS=111
RANGE=(0,1)
ROT_PNT=(-27,-17,-15)
ROT_AXIS=(-1,0,0)
ANGLE=45

[ANIM_COMP_5]
; Leg F
SEQ=0
GROUPS=110
RANGE=(0,1)
ROT_PNT=(0,-17,30)
ROT_AXIS=(1,0,0)
ANGLE=45

[ANIM_COMP_6]
; L LAND GEAR
SEQ=0
GROUPS=109
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(10,0,0)

[ANIM_COMP_7]
; R LAND GEAR
SEQ=0
GROUPS=111
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(-10,0,0)

[ANIM_COMP_8]
; F LAND GEAR
SEQ=0
GROUPS=110
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(0,0,-15)

[ANIM_COMP_9]
; B LAND GEARS
SEQ=0
GROUPS=109,111
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(0,0,10)

[ANIM_COMP_10]
; pull F LAND GEAR
SEQ=0
GROUPS=110
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(0,15,0)

[ANIM_COMP_11]
; pull ELEVATOR ENTRY T
SEQ=1
GROUPS=12,0,112,219,220
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(0,2.25,0)

[ANIM_COMP_12]
; pull ELEVATOR ENTRY B
SEQ=1
GROUPS=1,221,222,113,13,14
RANGE=(0.0,1.0)
TYPE=TRANSLATE
SHIFT=(0,-2.75,0)

[EX_MAIN_0]
OFF=(0,-5,0)
DIR=(0,0,-1)
LENGTH=250
WIDTH=50

[EX_MAIN_1]
OFF=(0,-5,0)
DIR=(0,0,-1)
LENGTH=9
WIDTH=9

[EX_MAIN_2]
OFF=(0,-5,0)
DIR=(0,0,-1)
LENGTH=10
WIDTH=10

[EX_HOVER_0]
OFF=(0,-10,30)
DIR=(0,-1,0)
LENGTH=5
WIDTH=5

[EX_HOVER_1]
OFF=(27,-10,-15)
DIR=(0,-1,0)
LENGTH=5
WIDTH=5

[EX_HOVER_2]
OFF=(-27,-10,-15)
DIR=(0,-1,0)
LENGTH=5
WIDTH=5

[EX_HOVER_3]
OFF=(0,-1,0)
DIR=(0,-1,0)
LENGTH=10
WIDTH=10

;RETRO_EXHAUST

[EX_RETRO_0]
OFF=(29.5,5.5,0)
DIR=(0,0,1)
LENGTH=1000
WIDTH=0.3

[EX_RETRO_1]
OFF=(-29.5,5.5,0)
DIR=(0,0,1)
LENGTH=300
WIDTH=0.3

[EX_RETRO_2]
OFF=(45.5,-13.5,0)
DIR=(0,0,1)
LENGTH=300
WIDTH=0.3

[EX_RETRO_3]
OFF=(-45.5,-13.5,0)
DIR=(0,0,1)
LENGTH=300
WIDTH=0.3

[EX_RETRO_4]
OFF=(0,-10,0)
DIR=(0,-1,1)
LENGTH=10
WIDTH=10

////////////////////////////////////////////////////

;ROTATION

[EX_ATT_0]
OFF=(0,0,0)
DIR=(0,-0.1,-1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=X
ROT_CW=0

[EX_ATT_1]
OFF=(0,0,0)
DIR=(0,0.1,1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=X
ROT_CW=0

[EX_ATT_2]
OFF=(0,0,0)
DIR=(0,-0.1,1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=X
ROT_CW=1

[EX_ATT_3]
OFF=(0,0,0)
DIR=(0,0.1,-1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=X
ROT_CW=1

;translation y

[EX_ATT_4]
OFF=(0,0,0)
DIR=(0.1,1,0)
LENGTH=1
WIDTH=0.1
LIN_AXIS=Y
LIN_CW=1

[EX_ATT_5]
OFF=(0,0,0)
DIR=(-0.1,-1,0)
LENGTH=1
WIDTH=0.1
LIN_AXIS=Y
LIN_CW=0

[EX_ATT_6]
OFF=(0,0,0)
DIR=(-0.1,1,0)
LENGTH=1
WIDTH=0.1
LIN_AXIS=Y
LIN_CW=1

[EX_ATT_7]
OFF=(0,0,0)
DIR=(0.1,-1,0)
LENGTH=1
WIDTH=0.1
LIN_AXIS=Y
LIN_CW=0

;ALABEO

[EX_ATT_8]
OFF=(0,0,0)
DIR=(-1,-0.1,0)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Z
ROT_CW=1
LIN_AXIS=X
LIN_CW=0

[EX_ATT_9]
OFF=(0,0,0)
DIR=(-1,0.1,0)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Z
ROT_CW=0
LIN_AXIS=X
LIN_CW=0

[EX_ATT_10]
OFF=(0,0,0)
DIR=(1,0.1,0)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Z
ROT_CW=1
LIN_AXIS=X
LIN_CW=1

[EX_ATT_11]
OFF=(0,0,0)
DIR=(1,-0.1,0)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Z
ROT_CW=0
LIN_AXIS=X
LIN_CW=1

;derecha

[EX_ATT_12]
OFF=(0,0,0)
DIR=(0.1,0,-1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Y
ROT_CW=0
LIN_AXIS=Z
LIN_CW=0

;izquierda

[EX_ATT_13]
OFF=(0,0,0)
DIR=(-0.1,0,1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Y
ROT_CW=0
LIN_AXIS=Z
LIN_CW=1

;izquierda

[EX_ATT_14]
OFF=(0,0,0)
DIR=(-0.1,0,-1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Y
ROT_CW=1
LIN_AXIS=Z
LIN_CW=0

;derecha

[EX_ATT_15]
OFF=(0,0,0)
DIR=(0.1,0,1)
LENGTH=1
WIDTH=0.1
ROT_AXIS=Y
ROT_CW=1
LIN_AXIS=Z
LIN_CW=1
Otherwise, an outstanding high performance craft.

Last edited:

#### RAY ASTRO

##### Orbinaut,Psychonaut
thank you...I go test your new config data

yesterday i found the root of the problem...is the size of the ship

if i write size:10 the ship make little jumps forever when try to relanding

but if i put size:12 for example...appear the diagonal orientation problem when move the ship landed explained in this thread

the problem is localiced now...im trying to debug

i found the root of the problems...is the size data of the spacecraft config...

now im going to test your new config data...looks like very good...

after the testing of the new config...i write here...dont doubt it

see you

thanks again:thumbup:

#### MaverickSawyer

##### Acolyte of the Probe
No problem. I'll take a stab at it from my end too.
BTW, I had no jumping at all with the config I posted. I think (but I'm not certain) that it was caused by the lines of text that didn't have a ";" preceding them that were not standard SC3 lines, and the blank lines between lines that were supposed to be together. The blank lines is a seperator that SC3 looks for to divide the information.

#### liber

##### Member
yesterday i found the root of the problem...is the size of the ship

if i write size:10 the ship make little jumps forever when try to relanding

but if i put size:12 for example...

Size of lighter mesh is:

SIZE=43.66

#### RAY ASTRO

##### Orbinaut,Psychonaut
Hello people

now the problems exposed are solved

i make a new file step by step and appear to be good

im making the final changes and completing the add package for releasing

sorry for my errors of novice dev madness

i go rewrite the thread again to delete the old bugs questions

#### RAY ASTRO

##### Orbinaut,Psychonaut
i have any doubts

how can i add new camera view points (docking etc) writing in the spacecraft config .ini file without coding in a module?

and another question...is possible add the ship ligths (strobe,spotligths etc) without coding or use any module?

thanks for anticipated :thumbup: and sorry for the roll

#### liber

##### Member
i have any doubts

how can i add new camera view points (docking etc) writing in the spacecraft config .ini file without coding in a module?

You can't add in spacecraft3 module.

and another question...is possible add the ship ligths (strobe,spotligths etc) without coding or use any module?

Nope with spacecraft3,you can trick it,make small sphere with intense light and animate it.

#### Donamy

Donator
Beta Tester
But you can attach them.

#### RAY ASTRO

##### Orbinaut,Psychonaut
thank you verymach

im using spotligths addon for the strobes and position ligths...and use spotligths2 for spot

i put in the addon pack all the necesary spotligths config files and scenarios for spotligths2 for use with the attachements

but i have any problems with the docking...the ship dont have camera view for docking

thanks again for all:thumbup:

#### MaverickSawyer

##### Acolyte of the Probe
You don't need a camera view: just use the Docking MFD that comes standard with Orbiter! It'll coach you in, no matter where the dock (provided that it's pointed the right direction in the .ini )

#### liber

##### Member
the ship dont have camera view for docking

thanks again for all:thumbup:

If is your dock in center of craft you can use this add:

[ame="http://www.orbithangar.com/searchid.php?ID=2645"]http://www.orbithangar.com/searchid.php?ID=2645[/ame]

CameraMFD.

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