Meanwhile, Delta Crateris is now largely complete (a year later than i expected...).
There will still be tweaks and finishing touches, but all the main things are there, i hope.
If anyone have improvement ideas or desire a complete map and description - just ask and tell.
The recent additions are all at the top.
What is in the cap?
It's a mob farm.
In agreement with the recent scarcity accord, the farm is completely hands-on and unautomated.
You go in with your weapons.
Kill the mobs.
And go out.
Don't tease the creepers - floors are only one block thick, and it's a long way down.
The room at the very top is the inner sanctum.
You climb the maze and navigate the mob farm to get to the treasures there.
There are quick ways down, there are no quick ways up.
(Yes, it's safe if you don't move as you fall)
Oh, and i'm still looking for a nametag to simplify filling the Creeper Cells.
All the trouble to get one in, only to have him despawn once you walk away...