alecislaghi
New member
Hi folks,
I installed Orbiter 2016 and decided to install the "High-resolution texture packs" for Mars and Minor Bodies.
Problem 1: After installing the "Mars Express HRSC data (level-4)" pack, I tested, and everything seems to be working fine, but I noticed a giant square black line, going almost all the way from the south pole to the north pole of Mars. And when zooming in and out of the planet, these lines disappear, then reappear, or show another "division" in a different direction. It's not a big deal, to be honest, but it's there and it's visible. Is there any way to get rid of them? (And yes, I did change the config file with all the info given about how to install)
Problem 2: Now this is a bit more complicated, after installing the Phobos texture and surface ".tree" files, I went to the moon to check and see if everything was ok, but as soon as I arrived I noticed this: when away from the planet, it shows the moon as being round!?!? Then I approach Phobos all the way untill I can see my DeltaGlider, and the moon becomes "normal" with its deformations as it should be. But...if I zoom out, not all the way to be miles away, the surface becomes "squared" and round at the same time!
I tried to change my D3D9 Client, from the 3.12 to the 3.13 and also tried the 4.0, but that didn't seem to make any visible change. All look the same.
I can live with "the Mars problem", because it's just a black line across the planet that eventually goes away. But the Phobos terrain, it's doing my nerves... :rofl: (It's hard to be a perfectionist sometimes)
Anyway, if anyone knows what's going on here and how to fix this, I'd appreciate your help!
Thanks;
Alex.
I installed Orbiter 2016 and decided to install the "High-resolution texture packs" for Mars and Minor Bodies.
Problem 1: After installing the "Mars Express HRSC data (level-4)" pack, I tested, and everything seems to be working fine, but I noticed a giant square black line, going almost all the way from the south pole to the north pole of Mars. And when zooming in and out of the planet, these lines disappear, then reappear, or show another "division" in a different direction. It's not a big deal, to be honest, but it's there and it's visible. Is there any way to get rid of them? (And yes, I did change the config file with all the info given about how to install)
Problem 2: Now this is a bit more complicated, after installing the Phobos texture and surface ".tree" files, I went to the moon to check and see if everything was ok, but as soon as I arrived I noticed this: when away from the planet, it shows the moon as being round!?!? Then I approach Phobos all the way untill I can see my DeltaGlider, and the moon becomes "normal" with its deformations as it should be. But...if I zoom out, not all the way to be miles away, the surface becomes "squared" and round at the same time!
I tried to change my D3D9 Client, from the 3.12 to the 3.13 and also tried the 4.0, but that didn't seem to make any visible change. All look the same.
I can live with "the Mars problem", because it's just a black line across the planet that eventually goes away. But the Phobos terrain, it's doing my nerves... :rofl: (It's hard to be a perfectionist sometimes)
Anyway, if anyone knows what's going on here and how to fix this, I'd appreciate your help!
Thanks;
Alex.