To allow more control over the brakes in SSU, I've "eaten" the standard brake keys, and now control the brake level with SetWheelbrakeLevel().
I'm setting the brake force with SetMaxWheelbrakeForce(), but even assuming the function sets the brake for for each of the 2 rear wheels (so I input half of the total desired value), the braking effect seems way too high. Looking at the blue vectors originating from the rear wheels, and comparing the values with brakes on vs off, they go from about 7kN to 670kN, but I only put 100kN in SetMaxWheelbrakeForce().... :uhh:
Even with the extra touchdown point drag it seems something is not right. kg vs N issue?
---------- Post added at 01:04 PM ---------- Previous post was at 12:46 PM ----------
Played a bit more and it seems the argument of SetMaxWheelbrakeForce() does nothing. Didn't call it at all, and still get the same braking performance, so it seems the value is ignored.
Instead of opening a thread, I should have probably posted a ticket... :facepalm:
Using Orbiter BETA r87.
I'm setting the brake force with SetMaxWheelbrakeForce(), but even assuming the function sets the brake for for each of the 2 rear wheels (so I input half of the total desired value), the braking effect seems way too high. Looking at the blue vectors originating from the rear wheels, and comparing the values with brakes on vs off, they go from about 7kN to 670kN, but I only put 100kN in SetMaxWheelbrakeForce().... :uhh:
Even with the extra touchdown point drag it seems something is not right. kg vs N issue?
---------- Post added at 01:04 PM ---------- Previous post was at 12:46 PM ----------
Played a bit more and it seems the argument of SetMaxWheelbrakeForce() does nothing. Didn't call it at all, and still get the same braking performance, so it seems the value is ignored.
Instead of opening a thread, I should have probably posted a ticket... :facepalm:
Using Orbiter BETA r87.