Hello,I'm trying to apply a custom texture to a BLOCK object in a custom base.cfg
I created a custom object texture, size is 256x256 pixels, after converting with DxTex, format is DXT1.
Windows explorer displays the thumbnail of this image just fine.
However, no matter how I try, the texture is not displayed on the BLOCK object inside Orbiter.
It appears to me that all the standard textures for BLOCK objects (like Fdc01.dds and so on) are 32x32 pixels. Is this the max size for a dds for a BLOCK object maybe?
Thanks, Bimmo
I created a custom object texture, size is 256x256 pixels, after converting with DxTex, format is DXT1.
Windows explorer displays the thumbnail of this image just fine.
However, no matter how I try, the texture is not displayed on the BLOCK object inside Orbiter.
It appears to me that all the standard textures for BLOCK objects (like Fdc01.dds and so on) are 32x32 pixels. Is this the max size for a dds for a BLOCK object maybe?
Thanks, Bimmo