Hi, I think I've broke my Orbiter 2016 setup with SSU.
I don't know what I did but now when I load any scenarion with SSU, it doens't load.
Orbiter.log says:
and then apparently freezes there.
For some reason I tried with Orbiter owns graphic engine and there it works.
It's black maijic I don't know what to do.
Any idea what causes this ? Is it the fault of D3D9 ? I don't know because it's only happening with SSU, any other addon works fine.
Thanks in advance !
I don't know what I did but now when I load any scenarion with SSU, it doens't load.
Orbiter.log says:
Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 2.93246e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module D3D9Client.dll ........ [Build 181023, API 160828]
000000.000: Module CameraMFD.dll ......... [Build 181102, API 160828]
000000.000: Module ModuleMessagingExtMFD.dll [Build 180624, API 160828]
000000.000: >>> MMExtMFD module initialized: version 2.1, compile date Jun 24 2018
000000.000: Module Glideslope.dll ........ [Build 180401, API 160828]
000000.000: Glideslope module init: version v2.7, date Apr 1 2018
000000.000: Module BaseSyncMFD.dll ....... [Build 180408, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module OrbiterSound.dll ...... [Build 121120, API 100830]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: Module DX9ExtMFD.dll ......... [Build 150812, API 100830]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
D3D9: 3D-Adapter.............. : NVIDIA GeForce GTX 970
D3D9: MaxTextureWidth......... : 16384
D3D9: MaxTextureHeight........ : 16384
D3D9: MaxTextureRepeat........ : 8192
D3D9: VolTexAddressCaps....... : 0x3F
D3D9: NumSimultaneousRTs...... : 4
D3D9: VertexDeclCaps.......... : 0x30F
D3D9: XNA Math Support........ : Yes
D3D9: Vertex Texture.......... : Yes
D3D9: Shadow Mapping.......... : Yes
D3D9: D3DFMT_A16B16G16R16F.... : Yes
D3D9: D3DFMT_A32B32G32R32F.... : Yes
D3D9: D3DFMT_D32F_LOCKABLE.... : Yes
D3D9: D3DFMT_A2R10G10B10...... : Yes
D3D9: D3DFMT_L8............... : Yes
D3D9: D3DDTCAPS_DEC3N......... : No
D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
D3D9: Runs under WINE......... : No
D3D9: Available Texture Memory : 3685 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmNRLMSISE00.dll [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module SpaceShuttleUltra.dll . [Build 180621, API 160828]
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Elevon.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aero.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_BodyFlap.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_GroundEffect.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_GroundEffectBodyFlap.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_HorizontalAero.csv
000000.000: Read 3D table block ending at 242
000000.000: Read 3D table block ending at 484
000000.000: Read 3D table block ending at 726
000000.000: Read 3D table block ending at 968
000000.000: Read 3D table block ending at 1210
000000.000: Read 3D table block ending at 1452
000000.000: Read 3D table block ending at 1694
000000.000: Read 3D table block ending at 1936
000000.000: Read 3D table block ending at 2178
000000.000: Read 3D table block ending at 2420
000000.000: Read 3D table block ending at 2662
000000.000: Read 3D table block ending at 2904
000000.000: Read 3D table block ending at 3178
000000.000: Read 3D table block ending at 3452
000000.000: Read 3D table block ending at 3822
000000.000: Read 3D table block ending at 4192
000000.000: Read 3D table block ending at 4562
000000.000: Read 3D table block ending at 4932
000000.000: Read 3D table block ending at 5334
000000.000: Read 3D table block ending at 5736
000000.000: Read 3D table block ending at 6134
000000.000: Read 3D table block ending at 6536
000000.000: Read 3D table block ending at 6938
000000.000: Read 3D table block ending at 7340
000000.000: Read 3D table block ending at 7742
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aileron.csv
and then apparently freezes there.
For some reason I tried with Orbiter owns graphic engine and there it works.
It's black maijic I don't know what to do.
Any idea what causes this ? Is it the fault of D3D9 ? I don't know because it's only happening with SSU, any other addon works fine.
Thanks in advance !
Last edited: