Software Local Light sources causes Orbiter 2010 P1 to fail

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Orbiter fails to load the splash screen when Local Light Sources are enabled.
The installation is a standard Orbiter 2010 P1 installation without OrbiterSound and hi-res textures, in which Orbiter 2010 had already been executed 2-3 times, then the Pacth was applied.
Orbiter runs without hitches when Local Light Sources is disabled.

The log shows:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 6.98413e-008 sec
Found 0 joystick(s)
Devices enumerated: 4
Devices accepted: 3
==> RGB Emulation
==> Direct3D HAL
==> Direct3D HAL (Mobile Intel(R) 965 Express Chipset Family)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module ExtMFD.dll ............ [Build 100830, API 100830]
Module LuaConsole.dll ........ [Build 100830, API 100830]
Module LuaMFD.dll ............ [Build 100830, API 100830]
Module Rcontrol.dll .......... [Build 100830, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module ScriptMFD.dll ......... [Build 100830, API 100830]
Module TrackIR.dll ........... [Build 100830, API 100830]
TrackIR module not found.
Module transx.dll ............ [Build 100824, API 100823]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Fullscreen 1280 x 800 x 32
Graphics: Hardware T&L capability: No
Graphics: Z-buffer depth: 32 bit
Graphics: Active lights supported: -1

I think this is because my GFX does not support T&L
But Orbiter beta 2010 v.100812 does not cause any problems with Lights
enabled.

My laptop:Toshiba Satellite A-200, 2038 MB RAM,
Intel 965 GM 128 MB integrated GFX,
Intel Core 2 Duo T7100 1.80 ghz,
Windows Vista Business SP2 x86.
:(
 

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I think this is because my GFX does not support T&L
But Orbiter beta 2010 v.100812 does not cause any problems with Lights
enabled.
You're right about thinking it's because of graphics card not supporting Transform & Lighting, where local light sources are hardware accelerated. The version 100830 of Orbiter checks the maximum lights supported by hardware, but this number is returned as -1 for cards with no hardware T&L. This will be fixed in the next patch/version (it's already in beta patches).

As Woo482 posted, the solution is there where he pointed in his post, so either by editing Orbiter.cfg, or applying 100903 or newer (100905) beta patch, you can fix this, but this may mean the light sources will be rendered by software (i.e. not hardware accelerated).

This problem also was already reported on the "General Questions & Help" forum too, so it should be listed if you search for "local light sources" on forums.
 
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