2Copernicus
Member
Hi.
So at the moment I'm working on my first lunar mesh for orbiter 2010 and it came with a few problems.
So I basically put the DG landed at where I want the scenery, then I add the scenery to the area as a vessel and as landed via the scenario editor (to allow for easier testing).


When I add the scenery the general landscape is fine, but the craters are pure black and don't seem to have their appropriate textures.
The second issue with the mesh seems to be that the bounding box is way too thick, I designed the mesh in Blender as a plane, but there seems to be a fair amount of thickness in orbiter, leading to the DG kind of sinking partially through it.

As a final question, does anyone know if there is a tutorial or general guide for dealing with the curvature of the moon for the mesh? At the moment I can't think of any immediate way around it, and as the moon curves the DG starts to sink even further into it.
Thanks for the help on all this as I'm extremely new to blender and orbiter development in general.
Attached is the mesh file. I created it using the blender to orbiter mesh converter for blender 2.78.
So at the moment I'm working on my first lunar mesh for orbiter 2010 and it came with a few problems.
So I basically put the DG landed at where I want the scenery, then I add the scenery to the area as a vessel and as landed via the scenario editor (to allow for easier testing).


When I add the scenery the general landscape is fine, but the craters are pure black and don't seem to have their appropriate textures.
The second issue with the mesh seems to be that the bounding box is way too thick, I designed the mesh in Blender as a plane, but there seems to be a fair amount of thickness in orbiter, leading to the DG kind of sinking partially through it.

As a final question, does anyone know if there is a tutorial or general guide for dealing with the curvature of the moon for the mesh? At the moment I can't think of any immediate way around it, and as the moon curves the DG starts to sink even further into it.
Thanks for the help on all this as I'm extremely new to blender and orbiter development in general.
Attached is the mesh file. I created it using the blender to orbiter mesh converter for blender 2.78.