MECO? What!! :embarrassed:
But that is the XR2. I would prefer an actual Shuttle clip, but there are hardly any.
Hi Rich - let's start with something a bit easier, and then work back to the Shuttle. Jump in a Delta Glider, and default Cape Canaveral scenario, and get it up to orbit. Don't worry about flying through buildings, or no runway ... just full throttle, get airborne, raise gear and you are on your way. The benefit of the Delta Glider is that it has unrealistically (or 'future') powerful engines, so you can concentrate on the Orbit MFD and not worry too much about everything else.
You want to take off, and pitch to say 10-20 degrees nose-up and keep that attitude into orbit. You want to watch three numbers on the Orbit MFD: Alt, ApA and PeA. (If you have ApR and PeR instead, then hit the DST button to switch from radius measurements to altitude measurements.)
Your goal is to get to roughly 7750 m/s horizontal speed, at say 250km altitude. The 250km altitude is nicely outside the practical atmosphere (bar the odd molecule or two), and the 7500 m/s (give or take) is enough speed to get your centrifugal force to counteract gravity.
Back to those 3 numbers ... you'll notice that as your altitude (Alt) increases, the apoapsis (ApA) stays very close to it as you speed up. 3000 m/s ... 4000 m/s ... 5000 m/s etch ... it'll be close. This means that if you cut the engines at this point (main engine cut off = MECO), then the highest altitude you will get is roughly your current altitude.
As you head through 7000 m/s, watch how the ApA starts to run away from the Alt. This is your indication that you are nearing orbital velocity, and if you are not careful, you will escape Earth's gravity completely. Try throttling back to say 10-20% thrust to keep the ApA ticking over at a slower rate.
When the AoA hits your desired level (e.g. 250km), then shut off all thrust. Depending on your actual altitude (e.g. < 120km or higher), you may see the ApA degrade a bit due to friction with the atmosphere, but most likely you will coast up to close to your desired ApA.
Have a look at your PeA at this point. If your ascent was relatively steep (i.e. pitched up aggressively), then your PeA could be significantly negative (e.g. -1 mega-meter or lower). Or it could be anything up to close to your AoA. It's all how you finesse the angle of the ascent. But let's say it's negative. This means that you are currently sub-orbital, like an inter-continental ballistic missile, and once you go through the top of your arc, your trajectory will bring you back to Earth in a very rapid fashion.
This is no problem at all. You just need to select the Prograde autopilot) say 200 seconds before you get to the ApA point. (How do you know when this is? Simple ... just watch the time to ApA tick down on the ApT timer). So you are in Prograde aligned to the velocity vector, and you are ticking down to the ApA point. At say 15 seconds to go ... hit the throttle again, and watch the PeA raise up. Keep going until it's at least 120km, and ideally all the way to what you want (e.g. 250km).
As your orbit becomes more circular, the eccentricity (Ecc value) will drop to close to 0.0000. Don't worry if it's say 0.0030 or less ... that's good enough for now.
The principles are the same in the Shuttle, but you have much less thrust authority, so you have to plan ahead more, be more precise on your trajectory, and thrust for longer.
Hopefully this gives you some quick pointers. I hate to see anyone get frustrated with these core skills, as once you get the knack, you will be much more confident to make the simulation do what you want it to do.