I have been working on a TransX manual for a while. It's a project that I've started and scrapped and restarted multiple times over the past year.
I don't want it to be a "press this button and this will happen" kind of manual, since those rarely give the reader an actual insight of what's going on during a spaceflight.
So it is slowly turning into an "Interplanetary Spaceflight Handbook for Dummies", where I am the dummy explaining some aspects of spaceflight, using crude analogies and drawings.
It is much more important to gain a rudimentary, intuitive understanding of what's going on. After that, how and where those numbers in TransX (TotalDV, Injection DV, Capture DV, Circ DV, etc) come from.
The maths involved is middle-school level, the only thing slightly more "advanced" is the rocket equation which uses a natural log. But as soon as you learn that ln(a) = b → a = e^b, you are back at middle-school level maths for the rest of the things needed. (Moving things around in an equation and solving for x, some roots and powers that's all).
Anyway, work is slow and those drawings take a lot of time, but I think they are worth the trouble. The important part is pinning down a more or less correct analogy to an everyday experience and then making the drawing fit the maths.
Obviously, in the real world if you use Pythagoras to push a toy car out of a pit, you won't get to your target, but that's the problem with analogies. They break down at some point, so it's best not to take them too seriously and to use them just as a visualization tool.