Kaito
Orbiquiz Coordinator
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- Jul 24, 2008
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Before people go "its impossible!", just hear me out.
The big problem with making a space station in Orbiter is that each separate vessel is selectable via ctrl+f3, which makes selecting the vessels very hard if there are a lot.
Heres my idea: have a control dialog (ctrl+f4) in which you can select a "core" vessel and give it a name, then when a button or something is clicked, it will "merge" all vessels either docked or attached to it in a cascading effect. Core is docked to 1 is docked to 2 is docked to 3, etc, etc. The idea would be that the "used" docking ports would be deleted, thus producing an "irreversible" effect. There would be some limitations I imagine, such as any RCS or engines would become inoperable, and any fuel would be gone.
Now, before people direct me to the "vessel stack", that's not what I'm looking for. I'm looking to reduce the amount of vessels in a scenario, not control them as one.
If someone could make this, I'm sure it'd help many people.
~Kaito
The big problem with making a space station in Orbiter is that each separate vessel is selectable via ctrl+f3, which makes selecting the vessels very hard if there are a lot.
Heres my idea: have a control dialog (ctrl+f4) in which you can select a "core" vessel and give it a name, then when a button or something is clicked, it will "merge" all vessels either docked or attached to it in a cascading effect. Core is docked to 1 is docked to 2 is docked to 3, etc, etc. The idea would be that the "used" docking ports would be deleted, thus producing an "irreversible" effect. There would be some limitations I imagine, such as any RCS or engines would become inoperable, and any fuel would be gone.
Now, before people direct me to the "vessel stack", that's not what I'm looking for. I'm looking to reduce the amount of vessels in a scenario, not control them as one.
If someone could make this, I'm sure it'd help many people.
~Kaito