C++ Question Moving beacon in play

gattispilot

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So I want to have a beacon that I can turn on/off and then move along the Y axis with a key. For 2010

I can get the beacon to turn/off with a key. But even though the Yvalue changes the beacon doesn't move up/down
Code:
#define ORBITER_MODULE
#include "orbitersdk.h"
#include "BEACON1.h"
VISHANDLE MainExternalMeshVisual = 0;


// Constructor
BEACON1::BEACON1 (OBJHANDLE hObj, int fmodel)
: VESSEL2 (hObj, fmodel)


{
BEACONON = 0;
SWITCHON = 0;
yvalue = 0;
beaconmove = 0;
}



//
void BEACON1::clbkSetClassCaps (FILEHANDLE cfg)
//void BEACON1::SetTransporter()
{
    // physical specs
    SetSize (1);
    SetEmptyMass (25);
    SetClipRadius(0.1);
    SetTouchdownPoints  (_V(0,0,8.7), _V(-5.45,0,-9.6), _V(5.45,0,-9.6));;



    static VECTOR3 beaconpos[1] = {{0,  2,  0} };

    static VECTOR3 beaconcol[1] = {{ 0, 0, 0 } };//black

    for (int i = 0; i < 1; i++) {
        beacon[i].shape = BEACONSHAPE_STAR;
        beacon[i].pos = beaconpos + i;
        beacon[i].col = beaconcol + i;
        beacon[i].size = 0.3;
        beacon[i].falloff = 0.3;
        beacon[i].period = 0.8;
        beacon[i].duration = 1;
        beacon[i].tofs = (6 - i)*0.2;
        beacon[i].active = false;
        AddBeacon(beacon + i);
    }
 

}
void BEACON1::clbkPreStep(double simt, double simdt, double mjd)
{
    VECTOR3 new_beacon_pos = _V(0, yvalue, 0);
    beaconpos[0] = new_beacon_pos;
    sprintf(oapiDebugString(), "yvalue %2.2f,beacon %2.2f", yvalue, beaconpos[0].y);
}

void BEACON1::clbkPostStep(double simt, double simdt, double mjd)
{

    if (beaconmove == 1){
        yvalue = yvalue + .1;
        beaconmove = 0;
    }
    if (beaconmove == 2){
        yvalue = yvalue - .1;
        if (yvalue < 0)yvalue = 0;
        beaconmove = 0;
    }




    if (SWITCHON == 1)beacon[0].active = true;//turns beacon on
    if (SWITCHON == 0)beacon[0].active = false;//turns beacon off

    
}





DLLCLBK VESSEL *ovcInit (OBJHANDLE hvessel, int flightmodel)
{
return new BEACON1 (hvessel, flightmodel);
}

DLLCLBK void ovcExit (VESSEL *vessel)
{
if (vessel) delete (BEACON1*)vessel;
}



// --------------------------------------------------------------
// Keyboard interface handler (buffered key events)
// --------------------------------------------------------------
int BEACON1::clbkConsumeBufferedKey(DWORD key, bool down, char *kstate)
{
    // only process keydown events
    if (!down)
        return 0;
    if (key == OAPI_KEY_1)
    {// hatch
        //  beacon[0].active = true;
        beaconmove = 1;
        return 1;
    }
    if (key == OAPI_KEY_2)
    {// hatch
        //  beacon[0].active = true;
        beaconmove = 2;
        return 1;
    }
    
   if(key==OAPI_KEY_J)
    {// hatch
    //  beacon[0].active = true;
       SWITCHON = 1;
               return 1;
    }   
    if(key==OAPI_KEY_K)
    {// hatch
     // beacon[0].active = false;
        SWITCHON = 0;
               return 1;
    }       
    
 
 return 0;

 
        
}
// ====================================================================
// clbkVisualCreated used to display UMMU initialisation message
// because oapiDebugString() doesn't work in clbkSetClassCap
// ====================================================================
void BEACON1::clbkVisualCreated (VISHANDLE vis, int refcount)
{   
    MainExternalMeshVisual = GetMesh(vis,0);
    
}
// ==============================================================
// Visual destroyed
// ==============================================================
void BEACON1::clbkVisualDestroyed (VISHANDLE vis, int refcount)
{
    MainExternalMeshVisual = 0;   
}
void BEACON1::clbkSaveState(FILEHANDLE scn)
{
    char cbuf[256];
    sprintf(cbuf, "%d", SWITCHON);
    oapiWriteScenario_string(scn, "SWITCHON", cbuf);
    sprintf(cbuf, "%lf", yvalue);
    oapiWriteScenario_string(scn, "YVALUE", cbuf);

    SaveDefaultState(scn);
}
void BEACON1::clbkLoadStateEx(FILEHANDLE scn, void *status)
{
    char *line;
    while (oapiReadScenario_nextline(scn, line))
    {
        if (!_strnicmp(line, "YVALUE", 6)) {
            sscanf(line + 6, "%lf", &yvalue);
        }

        if (!_strnicmp(line, "SWITCHON", 8)) {
            sscanf(line + 8, "%D", &SWITCHON);
        }
        ParseScenarioLineEx(line, status);
    }
}
 
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