NASSP VC

Max-Q

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I am currently flying the Apollo 9 mission, and during a crew rest period I was just sitting in the VC at 100x time accel and I noticed that the viewpoint was moving! Is this normal?
Attached are a short video clip and scenario.
 

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...I can definitively say that's never happened to me. We will investigate.

Tangentially related: 100x is pretty fast for NASSP. Those of us with faster computers can run 50ish reliably. What sort of frame rate are you getting?
 

rcflyinghokie13

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I try not to ever run more than 30x personally especially with the LM attached, 50 is my hard limit before bad things happen!

Acceleration aside, I too see the slow drift only with absolute animation handling unchecked, so they seem unrelated.
 
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Jordan

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I tested it. For me, the CMVC moves very slowly to the right even at normal 1x speed.
 
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Max-Q

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What sort of frame rate are you getting?
About 150fps in CSM VC with both CSM and LM in PCM low bitrate. About 500fps in external view.

Tested the LM VC, and it does not appear to have this same issue.
 

rcflyinghokie13

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IMPORTANT: Click "Advanced" and add a check beside "Enable absolute animation handling" to prevent animation drift happening in certain cases in the VC. You can also configure the other options in that page to your liking.

Was this step completed?
 

Max-Q

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I have not checked that option. As of now, it is undocumented in the D3D9 client manual...
I tend to to not touch a setting if I don't know what it does.
 

rcflyinghokie13

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I have not checked that option. As of now, it is undocumented in the D3D9 client manual...
I tend to to not touch a setting if I don't know what it does.
It's in the NASSP install instructions that's where I pulled it
 

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rcflyinghokie13

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kuddel

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I know... I just wanted to get information, so that I can add that to the documentation of D3D9Client.
Documentation updates for D3D9Client is something I do (or at least try to do when I know what to write ;) - hence the "to be done"s in D3D9Clients documentation)
 

rcflyinghokie13

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I know... I just wanted to get information, so that I can add that to the documentation of D3D9Client.
Documentation updates for D3D9Client is something I do (or at least try to do when I know what to write ;) - hence the "to be done"s in D3D9Clients documentation)
Ahh ok the way it was worded seemed to be asking us to do it haha
 

Max-Q

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One other VC related question, are the flashing yellow boxes planned for the VC?
If not, it could be even harder to learn NASSP and very challenging to find some of the more obscure breakers and stuff...
 

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Probably not gonna be the same yellow boxes but something like that for the VC is on my list
 

Jordan

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Probably not gonna be the same yellow boxes but something like that for the VC is on my list

I've thought about this before. I thought of something like that...


LMVC2.jpg



as an example, here is a ring and an arrow.
It doesn't have to be a box. I think a 3D model would be easier and the model could be changed at any time as you like it. The model can then be rotated and translated to the correct position in the VC.
 
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Max-Q

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I am having this issue again! It seems to only happen on Apollo 9...
I can confirm that I do have "Enable absolute animation handling" enabled in D3D9 settings.
 
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