They're needed for Orbiter_NG due to a flaw in SC*'s file handling coding. It causes SC* to look for the INI files in the wrong folder. Instead of looking in Config\Spacecraft or Config\Vessels\Spacecraft it looks in Modules\Server\Config\Spacecraft (non-existant folder) or Modules\Server\Config\Vessels\Spacecraft (once again, a non-existant folder).
If you are right, I thought the model would not work even with standard Orbiter.
It is not.
This is, for now, just a mesh demo. This addon will be necessary when I have the new Script Carrier version ready. I'm trying to have a preliminary, partially functional, version quickly uploaded. It will have two catapults and the planes will leave the hangar and climb to the deck ( the lifters will follow them later).
Today I climbed from the hangar using the two lifters and took off from the two catapults so the path through the deck is mostly defined.
The flight deck uses nimitz_emis textures, visible only with D3D9, can you create landing lights with scripts?