Problem .obj to .msh conversion acting strange

johnnymanly

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For my own interest I decided to try to convert the obj2msh Qbasic program to Lua.
I got it to produce what looked like good meshes but they would not load in Orbiter2024.
If I opened them in Shipedit the groups, vertices, and triangles all read "0" and the mesh could not be manipulated in any way.
However, If I opened the mesh in a text editor and then saved it, it was fine. They worked fine in Orbiter and Shipedit.
Any ideas what's going on? I'll attach the script.
 

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