ProblemOrbiter 2010 MMU and HUD missing

gattispilot

This is confusing. In d3d9 I have some vessels where the HUD displays good. The MMU hud displays good. But I have another set of vessel that it doesn't. Using the same code. All these vessels were Vessel2. I update to Vessel 3 and got the hud to work. Put them into another d3d9 and no mmu or specialized HUD or MMU status.

gattispilot

this is weird. Same code for the beacons.
Code:
   static VECTOR3 APbeaconcol[10] = {{ 0,128,  0},{   255,0,0},
{ 0,128,  0},{   255,0,0},
{ 0,128,  0},{   255,0,0},
{ 0,128,  0},{  255,0,0},
{ 0,128,  0},{   255,0,0}

};

for ( i = 0; i < 10; i++) {
APbeacon[i].shape = BEACONSHAPE_STAR;
APbeacon[i].pos = APbeaconpos+i;
APbeacon[i].col = APbeaconcol+i;
APbeacon[i].size = 3;
APbeacon[i].falloff =  0.4;
APbeacon[i].period = 0.8;
APbeacon[i].duration = 0.3;
APbeacon[i].tofs = (6-i)*0.2;
APbeacon[i].active = false;
}

APbeacon[0].active = true;
2 sets of colors green and red. In d3d9 the red beacon is good. but in normal graphics it is black

gattispilot

This is so weird. Sound 4.0 doesn't seem in work in d3d9. I get animation that works in regular graphics but not in d3d9