General Question Orbiter 2016 Moon Scenario Autoclosed When Start Timewarp 100x

Geraldokerenz

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Hello everyone, may someone help to fix my problem with Orbiter 2016.

Whenever i started scenario around moon (takeoff/orbiting) moon and i press timewarp above 100x it becoming crash and auto close from the game. I have already try many scenario and the result is same. So what's wrong?

I include orbiter.log during this thread. May anyone can help to fix my problem.

Thankyou :)


 

Geraldokerenz

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**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 1e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module Meshdebug.dll ......... [Build 160828, API 160828]
000000.000: Module D3D9Client.dll ........ [Build 160830, API 160828]
000000.000: Module TrackIR.dll ........... [Build 160828, API 160828]
000000.000: TrackIR module not found.
000000.000: Module CustomMFD.dll ......... [Build 160828, API 160828]
000000.000: Module LuaMFD.dll ............ [Build 160828, API 160828]
000000.000: Module ScriptMFD.dll ......... [Build 160828, API 160828]
000000.000: Module LuaConsole.dll ........ [Build 160828, API 160828]
000000.000: Module transx.dll ............ [Build 180706, API 160828]
000000.000: Module DX9ExtMFD.dll ......... [Build 150812, API 100830]
000000.000: Module FlightData.dll ........ [Build 160828, API 160828]
000000.000: Module Framerate.dll ......... [Build 160828, API 160828]
000000.000: Module ExtMFD.dll ............ [Build 160828, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: Module Rcontrol.dll .......... [Build 160828, API 160828]
============================ ERROR: ===========================
Failed loading module Modules\Plugin\GPCMFD.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
000000.000: Module Multistage2015_MFD.dll [Build 170506, API 160828]
============================ ERROR: ===========================
Failed loading module Modules\Plugin\RPOP.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\UnivPTG.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
000000.000: Module MultiView.dll ......... [Build 130705, API 100830]
000000.000: Module InterMFD57.dll ........ [Build 161216, API 160910]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module LunarTransferMFD.dll .. [Build 160829, API 160815]
000000.000: Module OrbiterSound.dll ...... [Build 200811, API 160828]
000000.000: Module AeroBrakeMFD.dll ...... [Build ******, API 100830]
000000.000: Module BaseSyncMFD.dll ....... [Build 180408, API 160828]
000000.000: Module StateSaver.dll ........ [Build 100929, API 100830]
000000.000: Module TransX2.dll ........... [Build 180707, API 160828]
000000.000: Module BurnTimeMFD.dll ....... [Build 180706, API 160828]
000000.000: Module BaseLandAutopilot.dll . [Build 190127, API 160828]
============================ ERROR: ===========================
Failed loading module Modules\Plugin\WebMFD.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
000000.000: Module Glideslope.dll ........ [Build 180401, API 160828]
000000.000: Glideslope module init: version v2.7, date Apr 1 2018
000000.000: Module XRSound.dll ........... [Build 200703, API 160828]
000000.000: Module CameraMFD.dll ......... [Build 201106, API 160828]
000000.000: Module PursuitMFD_2016.dll ... [Build 171119, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
000000.000: D3D9: 3D-Adapter = NVIDIA GeForce GTX 1050 Ti
000000.000: D3D9: MaxTextureWidth........: 16384
000000.000: D3D9: MaxTextureHeight.......: 16384
000000.000: D3D9: MaxTextureRepeat.......: 8192
000000.000: D3D9: VolTexAddressCaps......: 0x3F
000000.000: D3D9: NumSimultaneousRTs.....: 4
000000.000: D3D9: VertexDeclCaps.........: 0x30F
000000.000: D3D9: XNA Math Support.......: Yes
000000.000: D3D9: Vertex Texture.........: Yes
000000.000: D3D9: Shadow Mapping.........: Yes
000000.000: D3D9: D3DFMT_A16B16G16R16F...: Yes
000000.000: D3D9: D3DFMT_A32B32G32R32F...: Yes
000000.000: D3D9: D3DFMT_D32F_LOCKABLE...: Yes
000000.000: D3D9: D3DFMT_A2R10G10B10.....: Yes
000000.000: D3D9: D3DDTCAPS_DEC3N........: No
000000.000: D3D9: D3DDTCAPS_FLOAT16_2....: Yes
000000.000: D3D9: D3DDTCAPS_FLOAT16_4....: Yes
000000.000: D3D9: Available Texture Memory = 4080 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
============================ ERROR: ===========================
Mesh not found: .\Meshes\UMmu\BaseEpsilon.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module XR2Ravenstar.dll ...... [Build 180220, API 160828]
000000.000: Module ShuttleA.dll .......... [Build 160828, API 160828]
000000.000: Module ShuttlePB.dll ......... [Build 160828, API 160828]
000000.000: Module DeltaGlider.dll ....... [Build 160828, API 160828]
000000.000: Module LuaInline.dll ......... [Build 160828, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: XRSound 2.00 (Build Date: Jul 3 2020) initialized using sound driver DirectSound8; irrKlang version = 1.6.0. XRSound UpdateInterval = 0.050 (20.0 updates per second)
000000.000: Glideslope module sim start
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiBlt
000000.000: Colour key argument not supported by graphics client
000000.000: ---------------------------------------------------------------
000000.000: Finished initialising panels
000000.010: D3D9: Loading Micro Textures for Moon
000000.010: D3D9: Level 0, D3D9Moon_A.dds, 42.0px/m, 48.8m, Mipmap count=12
000000.010: D3D9: Level 1, D3D9Moon_C2.dds, 6.0px/m, 341.3m, Mipmap count=12
000000.010: D3D9: Level 2, D3D9Moon_C.dds, 0.8px/m, 2560.0m, Mipmap count=12
000000.010: D3D9: Micro textures Loaded
============================ ERROR: ===========================
Invalid mesh handle. Returned 0. (Continuing)
[oapiMeshGroupCount | .\OrbiterAPI.cpp | 1349]
===============================================================
 

PhantomCruiser

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I'm afraid I cannot reproduce your issue. I started a stock scenario with the Shuttle-A on the pad at Brighton Beach. Time accelerated to 100X and waited 5 minutes. Time accelerated to maximum and went and got something to drink. No effect with either scenario.
I have had a similar problem a few times after landing on a planet/moon/asteroid and the vehicle wasn't really 'landed'. Using time accel then caused me to bounce into the surface and propelled me off into n-space.

But with none of the stock starting scenarios will give me what you are seeing.
 

Marijn

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Delete any unused vessels from your scenario and only keep the ones you actually use. Then try again. I always do that for better stability at high time compression.
 

N_Molson

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Try Parking Brake MFD. It solves the bounce into n-space issue.
 
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