(Hey guys, I'm back to O-F after 2 years of hiatus in using Orbiter! OK, more on that later, but if you still follow me on NSF and on Twitter you'll know that I'm as crazy as ever on following all aspects spaceflight.....
)
After 1.5 years since Orbiter 2016 was released.....I finally got the time to try it out! Unfortunately it seems that something went wrong with my installation of O2016 with D3D9 client as it always crashes while starting. It seems that it happens just before Sun.dll loads.....but the logs are not showing any fatal error. Can anyone look if I'm missing something with my installation? Thanks!
Orbiter.log:
D3D9Client log:

After 1.5 years since Orbiter 2016 was released.....I finally got the time to try it out! Unfortunately it seems that something went wrong with my installation of O2016 with D3D9 client as it always crashes while starting. It seems that it happens just before Sun.dll loads.....but the logs are not showing any fatal error. Can anyone look if I'm missing something with my installation? Thanks!

Orbiter.log:
Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 4.10529e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 121120, API 100830]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: Module D3D9Client.dll ........ [Build 170705, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
000000.000: D3D9: 3D-Adapter = NVIDIA GeForce GT 640M LE
000000.000: D3D9: MaxTextureWidth........: 16384
000000.000: D3D9: MaxTextureHeight.......: 16384
000000.000: D3D9: MaxTextureRepeat.......: 8192
000000.000: D3D9: VolTexAddressCaps......: 0x3F
000000.000: D3D9: NumSimultaneousRTs.....: 4
000000.000: D3D9: VertexDeclCaps.........: 0x30F
000000.000: D3D9: XNA Math Support.......: Yes
000000.000: D3D9: Vertex Texture.........: Yes
000000.000: D3D9: Shadow Mapping.........: Yes
000000.000: D3D9: D3DFMT_A16B16G16R16F...: Yes
000000.000: D3D9: D3DFMT_A32B32G32R32F...: Yes
000000.000: D3D9: D3DFMT_D32F_LOCKABLE...: Yes
000000.000: D3D9: D3DFMT_A2R10G10B10.....: Yes
000000.000: D3D9: D3DDTCAPS_DEC3N........: No
000000.000: D3D9: D3DDTCAPS_FLOAT16_2....: Yes
000000.000: D3D9: D3DDTCAPS_FLOAT16_4....: Yes
000000.000: D3D9: Runs under WINE........: No
000000.000: D3D9: Available Texture Memory = 4076 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
D3D9Client log:
Code:
(0: 0.0s 00.01ms)(0x1DD8) [Not Compiled With nVidia API]
(1: 0.0s 05.00ms)(0x1DD8) ================ clbkInitialise ===============
(2: 0.0s 00.05ms)(0x1DD8) Orbiter Version = 160828
(3: 0.7s 703.82ms)(0x1DD8) Index:0 320 x 200 60Hz (22)
(4: 0.7s 00.31ms)(0x1DD8) Index:1 320 x 240 60Hz (22)
(5: 0.7s 00.54ms)(0x1DD8) Index:2 400 x 300 60Hz (22)
(6: 0.7s 01.03ms)(0x1DD8) Index:3 512 x 384 60Hz (22)
(7: 0.7s 00.78ms)(0x1DD8) Index:4 640 x 400 60Hz (22)
(8: 0.7s 00.99ms)(0x1DD8) Index:5 640 x 480 60Hz (22)
(9: 0.7s 00.66ms)(0x1DD8) Index:6 800 x 600 60Hz (22)
(10: 0.7s 00.82ms)(0x1DD8) Index:7 1024 x 768 60Hz (22)
(11: 0.7s 00.64ms)(0x1DD8) Index:8 1280 x 600 60Hz (22)
(12: 0.7s 00.69ms)(0x1DD8) Index:9 1280 x 720 60Hz (22)
(13: 0.7s 00.64ms)(0x1DD8) Index:10 1280 x 768 60Hz (22)
(14: 0.7s 00.60ms)(0x1DD8) Index:11 1360 x 768 60Hz (22)
(15: 0.7s 00.61ms)(0x1DD8) Index:12 1366 x 768 60Hz (22)
(16: 14.9s 14223.55ms)(0x1DD8) Scenario = .\Scenarios\Delta-glider\Cape Canaveral.scn
(17: 15.0s 19.59ms)(0x1DD8) ================ clbkCreateRenderWindow ===============
(18: 15.0s 03.59ms)(0x1DD8) Window Handle = 0x407E8
(19: 15.7s 695.10ms)(0x1DD8) [VideoConfiguration] Adapter=0, ModeIndex=12
(20: 15.7s 00.56ms)(0x1DD8) 3D-Adapter = NVIDIA GeForce GT 640M LE
(21: 15.7s 05.73ms)(0x1DD8) dwFSMode = 0
(22: 15.7s 06.70ms)(0x1DD8) MaxTextureBlendStages..: 8
(23: 15.7s 00.04ms)(0x1DD8) MaxTextureWidth........: 16384
(24: 15.7s 03.99ms)(0x1DD8) MaxTextureHeight.......: 16384
(25: 15.7s 04.12ms)(0x1DD8) MaxTextureRepeat.......: 8192
(26: 15.7s 03.92ms)(0x1DD8) VolTexAddressCaps......: 0x3F
(27: 15.7s 03.92ms)(0x1DD8) MaxVolumeExtent........: 2048
(28: 15.7s 00.04ms)(0x1DD8) MaxPrimitiveCount......: 16777215
(29: 15.7s 00.02ms)(0x1DD8) MaxVertexIndex.........: 16777215
(30: 15.7s 00.02ms)(0x1DD8) MaxAnisotropy..........: 16
(31: 15.7s 00.02ms)(0x1DD8) MaxSimultaneousTextures: 8
(32: 15.7s 00.01ms)(0x1DD8) MaxStreams.............: 16
(33: 15.7s 00.01ms)(0x1DD8) MaxStreamStride........: 255
(34: 15.7s 00.01ms)(0x1DD8) MaxVertexBlendMatrices.: 4
(35: 15.7s 00.07ms)(0x1DD8) MaxVShaderInstrExecuted: 65535
(36: 15.7s 00.02ms)(0x1DD8) MaxPointSize...........: 8192.000000
(37: 15.7s 00.02ms)(0x1DD8) VertexShaderVersion....: 0x300
(38: 15.7s 00.01ms)(0x1DD8) PixelShaderVersion.....: 0x300
(39: 15.7s 00.01ms)(0x1DD8) NumSimultaneousRTs.....: 4
(40: 15.7s 03.88ms)(0x1DD8) D3DPTEXTURECAPS_POW2...: 0
(41: 15.7s 00.04ms)(0x1DD8) NONPOW2CONDITIONAL.....: 0
(42: 15.7s 00.02ms)(0x1DD8) VertexDeclCaps.........: 0x30F
(43: 15.7s 04.01ms)(0x1DD8) DevCaps................: 0x1BBEF0
(44: 15.7s 00.04ms)(0x1DD8) DevCaps2...............: 0x51
(45: 15.7s 00.02ms)(0x1DD8) XNA Math Support.......: Yes
(46: 15.7s 04.02ms)(0x1DD8) Vertex Texture.........: Yes
(47: 15.7s 03.95ms)(0x1DD8) Shadow Mapping.........: Yes
(48: 15.7s 03.90ms)(0x1DD8) D3DFMT_A16B16G16R16F...: Yes
(49: 15.7s 04.01ms)(0x1DD8) D3DFMT_A32B32G32R32F...: Yes
(50: 15.7s 04.08ms)(0x1DD8) D3DFMT_D32F_LOCKABLE...: Yes
(51: 15.7s 03.98ms)(0x1DD8) D3DFMT_A2R10G10B10.....: Yes
(52: 15.7s 04.00ms)(0x1DD8) D3DDTCAPS_DEC3N........: No
(53: 15.7s 04.02ms)(0x1DD8) D3DDTCAPS_FLOAT16_2....: Yes
(54: 15.7s 04.06ms)(0x1DD8) D3DDTCAPS_FLOAT16_4....: Yes
(55: 15.7s 04.13ms)(0x1DD8) Runs under WINE........: No
(56: 15.7s 01.42ms)(0x1DD8) [FULLSCREEN MODE] 1366 x 768, hWindow=0x407E8
(57: 15.9s 135.32ms)(0x1DD8) Available Texture Memory = 4076 MB
(58: 15.9s 10.87ms)(0x1DD8) === [3DDevice Initialized] ===
(59: 15.9s 04.37ms)(0x1DD8) ----- Initialize D3D9ClientSurface Tech -----
(60: 16.0s 68.73ms)(0x1DD8) Render Target = 0x128A5800
(61: 16.1s 165.18ms)(0x1DD8) [NEW FONT] ( Courier New), Size=20, Weight=400 Pitch&Family=31
(62: 16.2s 44.79ms)(0x1DD8) Font Video Memory Usage = 512 kb
(63: 16.2s 01.05ms)(0x1DD8) Font and Charter set creation succesfull
(64: 16.2s 03.74ms)(0x1DD8) Splash Window Size = [1366, 768]
(65: 16.2s 00.03ms)(0x1DD8) Splash Window LeftTop = [0, 0]
(66: 16.3s 105.69ms)(0x1DD8) Starting to initialize D3D9Client.fx a rendering technique...
(67: 16.9s 661.32ms)(0x1DD8) TileManager::GlobalInit()...
(68: 17.0s 60.46ms)(0x1DD8) Starting to initialize Surface.fx a shading technique...
(69: 17.6s 605.12ms)(0x1DD8) CSphereManager::GlobalInit()...
(70: 17.7s 45.66ms)(0x1DD8) [NEW FONT] ( Arial), Size=24, Weight=400 Pitch&Family=31
(71: 17.7s 49.89ms)(0x1DD8) Font Video Memory Usage = 512 kb
(72: 17.7s 00.33ms)(0x1DD8) Font and Charter set creation succesfull
(73: 17.7s 00.06ms)(0x1DD8) [NEW FONT] ( Arial), Size=15, Weight=400 Pitch&Family=31
(74: 17.7s 37.97ms)(0x1DD8) Font Video Memory Usage = 256 kb
(75: 17.7s 00.60ms)(0x1DD8) Font and Charter set creation succesfull
(76: 17.7s 00.06ms)(0x1DD8) [NEW FONT] ( Fixed), Size=18, Weight=400 Pitch&Family=31
(77: 17.8s 42.68ms)(0x1DD8) Font Video Memory Usage = 512 kb
(78: 17.8s 01.65ms)(0x1DD8) Font and Charter set creation succesfull
(79: 17.8s 01.72ms)(0x1DD8) CSphere Manager constructed
(80: 17.8s 00.03ms)(0x1DD8) ================ Scene Created ===============
(81: 17.8s 04.39ms)(0x1DD8) D3DQUERYTYPE_OCCLUSION is supported by device
(82: 17.8s 00.04ms)(0x1DD8) D3DQUERYTYPE_PIPELINETIMINGS not supported by device
(83: 17.8s 00.02ms)(0x1DD8) D3DQUERYTYPE_BANDWIDTHTIMINGS not supported by device
(84: 17.8s 00.02ms)(0x1DD8) D3DQUERYTYPE_PIXELTIMINGS not supported by device