- Apr 9, 2008
- Reaction score
Please don't edit someone else's base and post it to the hangar without permission. Thank you!
Version 2.0.0 (and later) won't read base files from earlier versions of OBM (versions 1.X.X). If you are using an older version of OBM, install your bases into Orbiter (before installing OBM 2.0), and then import them into version 2.0
NEW! Ability to select multiple objects and move them/rotate them together.
To select more than one object, you can either:
1) use the "select" cursor (button labeled "Select" in screenshot)
2) click on a object while holding the "ctrl" key down
Some more shortcuts:
ctrl-c: copy selected
ctrl-a: select all
up-down-left-right: moves selected objects
FYI: copy/pasting works between bases. For instance, you can open Olympus and copy it to the clipboard, then open Brighton Beach and paste it in.
More Notes on 2.0
OBM will remember some object-editor settings between sessions. Such as grid size, snap to, rotate by, show parameters and if you used a maximized window.
There's a "scale textures with buildings" option for some objects. This will set the u/v scale parameters of an object's texture based on the objects width and height.
You can add a Nav Beacon to a base, or edit the first nav beacon if the base already has one. This is done with the "Edit Nav Beacons" button in the base edit window. A new window will pop up that will allow you to edit the Nav Beacon ID and its frequency. If there were no beacons in the base to begin with, the position is automatically set to the base location.
-will probably explode if you add a base at the -180 +180 Longitude area (I'm not responsible for lost of stolen items if this happens)
-watch for "fail messages" and report any here
Please post any suggestions about improvements or things that seem confusing. I want this to be easy to use software.