Orbiter Beta Texture issues

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Guess my previous post was in the wrong area
I got Beta up and running using d3d9 client
however I am not getting textures/meshes I am not sure which
I get buildings and structures such as LC39 during NASSP however the rocket is black and white no typical markings of a Saturn V and in the CM the 8 balls have no markins and are just solid white exterior on orbit the spacecraft is white

pasting the following

rying to launch orbiter beta using the ng orbiter I have D3D9 client installed and here is the ng config

; === ORBITER Master Configuration File ===
EchoAllParams = FALSE
LPadRect = 0 0 550 574

; === Device settings ===
DeviceIndex = 0
ModeIndex = 0
NoVSync = TRUE
WindowWidth = 400
WindowHeight = 300

; === Window positions ===
LpadScnListWidth = 139
LpadModListWidth = 213
LpadExtListWidth = 213

; === Active plugin list ===
ACTIVE_MODULES
D3D9Client
END_MODULES

and the last log

**** Orbiter.log
000000.000: Build Sep 14 2019 [v.190914]
000000.000: Timer precision: 1e-07 sec
000000.000: Found 0 joystick(s)
000000.000: Devices enumerated: 4
000000.000: Devices accepted: 3
000000.000: [ ] RGB Emulation (SW)
000000.000: [x] Direct3D HAL (HW)
000000.000: [x] Direct3D HAL (Intel(R) HD Graphics 3000) (HW)
000000.000: Module AtlantisConfig.dll .... [Build 190914, API 190914]
000000.000: Module AtmConfig.dll ......... [Build 190914, API 190914]
000000.000: Module DGConfigurator.dll .... [Build 190914, API 190914]
000000.000:
000000.000: **** Creating simulation session
000000.000: DirectDraw interface OK
000000.000: Direct3D interface OK
000000.000: Graphics: Viewport: Window 1350 x 729 x 32
000000.000: Graphics: Hardware T&L capability: No
000000.000: Graphics: Z-buffer depth: 32 bit
000000.000: Graphics: Active lights supported: -1
000000.000: Loading 15382 records from star database
000000.000: Module Sun.dll ............... [Build 190914, API 190914]
000000.000: VSOP87(E) Sun: Precision 1.0e-06, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 190914, API 190914]
000000.000: VSOP87(B) Mercury: Precision 1.0e-05, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 190914, API 190914]
000000.000: Module VenusAtm2006.dll ...... [Build 190914, API 190914]
000000.000: VSOP87(B) Venus: Precision 1.0e-05, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 190914, API 190914]
000000.000: Module EarthAtmJ71G.dll ...... [Build 190914, API 190914]
000000.000: VSOP87(B) Earth: Precision 1.0e-08, Terms 2564/2564

still cannot figure out why is not launching I am working on getting NASSP going with this but was getting errors about the VAB and floodlights so I am
trying to get it running before I dump NASSP or any addons in

I forgot to mention that this is in the SVN folder if that makes a difference and that's where my executables are that I am using to launch orbiter beta

---------- Post added 04-13-20 at 02:53 PM ---------- Previous post was 04-12-20 at 07:17 PM ----------

So I noticed my redirect to graphics was not there and redid it
it is not accepting that so is it a setting somewhere ?

---------- Post added 04-14-20 at 12:57 AM ---------- Previous post was 04-13-20 at 02:53 PM ----------

Got it to work now I just cant get planet surface textures to render. buildings and structures render fine I had to make a config file in the server folder in modules folder and here is what it is

; === ORBITER Master Configuration File ===
EchoAllParams = FALSE
LPadRect = 0 0 550 574

; === Device settings ===
DeviceIndex = 0
ModeIndex = 0
NoVSync = TRUE
WindowWidth = 400
WindowHeight = 300

; === Window positions ===
LpadScnListWidth = 139
LpadModListWidth = 213
LpadExtListWidth = 213

TextureDir = C:\Users\Jon\Documents\Orbiter2016B\textures",

---------- Post added at 01:37 AM ---------- Previous post was at 12:57 AM ----------

Ok still need help but I got nassp working still having the textures/mesh issue where there is no textures for runways or on the spacecraft themselves I have tried setting this to my main installation directory also and the same result.
 
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Ok so this is what I am seeing on the NASSP panel

NASSP panel and then exterior the vehicles are just white and no planet surface textures

This is not just applying to NASSP but stock orbiter scns as well such as shuttle a at moon base its just the moon base black and then the planets I am sure this is something trivial but I do not know much about file paths in this situation and that is my bad I know orbiter and Beta is more of a skilled computer user and not a novice I would even say more of a programmer to use it

Any help
 

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what is the filepath for labels for VOR's and such as I have installed the HD textures and have lost them not so much the Apollo nav stars for NASSP but the surface markers Please advise where one would find the default labels and names I can work with the NASSP guys for those or figure it out on my own
 
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Need landmark filepath

I have installed the beta version and just did a copy and paste of my main install texture and texture 2 folder

I need the path so I can bring those items over so I can regain that please
 
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