grummanonewire
Member
- Joined
- Mar 23, 2019
- Messages
- 42
- Reaction score
- 1
- Points
- 8
Guess my previous post was in the wrong area
I got Beta up and running using d3d9 client
however I am not getting textures/meshes I am not sure which
I get buildings and structures such as LC39 during NASSP however the rocket is black and white no typical markings of a Saturn V and in the CM the 8 balls have no markins and are just solid white exterior on orbit the spacecraft is white
pasting the following
rying to launch orbiter beta using the ng orbiter I have D3D9 client installed and here is the ng config
; === ORBITER Master Configuration File ===
EchoAllParams = FALSE
LPadRect = 0 0 550 574
; === Device settings ===
DeviceIndex = 0
ModeIndex = 0
NoVSync = TRUE
WindowWidth = 400
WindowHeight = 300
; === Window positions ===
LpadScnListWidth = 139
LpadModListWidth = 213
LpadExtListWidth = 213
; === Active plugin list ===
ACTIVE_MODULES
D3D9Client
END_MODULES
and the last log
**** Orbiter.log
000000.000: Build Sep 14 2019 [v.190914]
000000.000: Timer precision: 1e-07 sec
000000.000: Found 0 joystick(s)
000000.000: Devices enumerated: 4
000000.000: Devices accepted: 3
000000.000: [ ] RGB Emulation (SW)
000000.000: [x] Direct3D HAL (HW)
000000.000: [x] Direct3D HAL (Intel(R) HD Graphics 3000) (HW)
000000.000: Module AtlantisConfig.dll .... [Build 190914, API 190914]
000000.000: Module AtmConfig.dll ......... [Build 190914, API 190914]
000000.000: Module DGConfigurator.dll .... [Build 190914, API 190914]
000000.000:
000000.000: **** Creating simulation session
000000.000: DirectDraw interface OK
000000.000: Direct3D interface OK
000000.000: Graphics: Viewport: Window 1350 x 729 x 32
000000.000: Graphics: Hardware T&L capability: No
000000.000: Graphics: Z-buffer depth: 32 bit
000000.000: Graphics: Active lights supported: -1
000000.000: Loading 15382 records from star database
000000.000: Module Sun.dll ............... [Build 190914, API 190914]
000000.000: VSOP87(E) Sun: Precision 1.0e-06, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 190914, API 190914]
000000.000: VSOP87(B) Mercury: Precision 1.0e-05, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 190914, API 190914]
000000.000: Module VenusAtm2006.dll ...... [Build 190914, API 190914]
000000.000: VSOP87(B) Venus: Precision 1.0e-05, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 190914, API 190914]
000000.000: Module EarthAtmJ71G.dll ...... [Build 190914, API 190914]
000000.000: VSOP87(B) Earth: Precision 1.0e-08, Terms 2564/2564
still cannot figure out why is not launching I am working on getting NASSP going with this but was getting errors about the VAB and floodlights so I am
trying to get it running before I dump NASSP or any addons in
I forgot to mention that this is in the SVN folder if that makes a difference and that's where my executables are that I am using to launch orbiter beta
---------- Post added 04-13-20 at 02:53 PM ---------- Previous post was 04-12-20 at 07:17 PM ----------
So I noticed my redirect to graphics was not there and redid it
it is not accepting that so is it a setting somewhere ?
---------- Post added 04-14-20 at 12:57 AM ---------- Previous post was 04-13-20 at 02:53 PM ----------
Got it to work now I just cant get planet surface textures to render. buildings and structures render fine I had to make a config file in the server folder in modules folder and here is what it is
; === ORBITER Master Configuration File ===
EchoAllParams = FALSE
LPadRect = 0 0 550 574
; === Device settings ===
DeviceIndex = 0
ModeIndex = 0
NoVSync = TRUE
WindowWidth = 400
WindowHeight = 300
; === Window positions ===
LpadScnListWidth = 139
LpadModListWidth = 213
LpadExtListWidth = 213
TextureDir = C:\Users\Jon\Documents\Orbiter2016B\textures",
---------- Post added at 01:37 AM ---------- Previous post was at 12:57 AM ----------
Ok still need help but I got nassp working still having the textures/mesh issue where there is no textures for runways or on the spacecraft themselves I have tried setting this to my main installation directory also and the same result.
I got Beta up and running using d3d9 client
however I am not getting textures/meshes I am not sure which
I get buildings and structures such as LC39 during NASSP however the rocket is black and white no typical markings of a Saturn V and in the CM the 8 balls have no markins and are just solid white exterior on orbit the spacecraft is white
pasting the following
rying to launch orbiter beta using the ng orbiter I have D3D9 client installed and here is the ng config
; === ORBITER Master Configuration File ===
EchoAllParams = FALSE
LPadRect = 0 0 550 574
; === Device settings ===
DeviceIndex = 0
ModeIndex = 0
NoVSync = TRUE
WindowWidth = 400
WindowHeight = 300
; === Window positions ===
LpadScnListWidth = 139
LpadModListWidth = 213
LpadExtListWidth = 213
; === Active plugin list ===
ACTIVE_MODULES
D3D9Client
END_MODULES
and the last log
**** Orbiter.log
000000.000: Build Sep 14 2019 [v.190914]
000000.000: Timer precision: 1e-07 sec
000000.000: Found 0 joystick(s)
000000.000: Devices enumerated: 4
000000.000: Devices accepted: 3
000000.000: [ ] RGB Emulation (SW)
000000.000: [x] Direct3D HAL (HW)
000000.000: [x] Direct3D HAL (Intel(R) HD Graphics 3000) (HW)
000000.000: Module AtlantisConfig.dll .... [Build 190914, API 190914]
000000.000: Module AtmConfig.dll ......... [Build 190914, API 190914]
000000.000: Module DGConfigurator.dll .... [Build 190914, API 190914]
000000.000:
000000.000: **** Creating simulation session
000000.000: DirectDraw interface OK
000000.000: Direct3D interface OK
000000.000: Graphics: Viewport: Window 1350 x 729 x 32
000000.000: Graphics: Hardware T&L capability: No
000000.000: Graphics: Z-buffer depth: 32 bit
000000.000: Graphics: Active lights supported: -1
000000.000: Loading 15382 records from star database
000000.000: Module Sun.dll ............... [Build 190914, API 190914]
000000.000: VSOP87(E) Sun: Precision 1.0e-06, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 190914, API 190914]
000000.000: VSOP87(B) Mercury: Precision 1.0e-05, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 190914, API 190914]
000000.000: Module VenusAtm2006.dll ...... [Build 190914, API 190914]
000000.000: VSOP87(B) Venus: Precision 1.0e-05, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 190914, API 190914]
000000.000: Module EarthAtmJ71G.dll ...... [Build 190914, API 190914]
000000.000: VSOP87(B) Earth: Precision 1.0e-08, Terms 2564/2564
still cannot figure out why is not launching I am working on getting NASSP going with this but was getting errors about the VAB and floodlights so I am
trying to get it running before I dump NASSP or any addons in
I forgot to mention that this is in the SVN folder if that makes a difference and that's where my executables are that I am using to launch orbiter beta
---------- Post added 04-13-20 at 02:53 PM ---------- Previous post was 04-12-20 at 07:17 PM ----------
So I noticed my redirect to graphics was not there and redid it
it is not accepting that so is it a setting somewhere ?
---------- Post added 04-14-20 at 12:57 AM ---------- Previous post was 04-13-20 at 02:53 PM ----------
Got it to work now I just cant get planet surface textures to render. buildings and structures render fine I had to make a config file in the server folder in modules folder and here is what it is
; === ORBITER Master Configuration File ===
EchoAllParams = FALSE
LPadRect = 0 0 550 574
; === Device settings ===
DeviceIndex = 0
ModeIndex = 0
NoVSync = TRUE
WindowWidth = 400
WindowHeight = 300
; === Window positions ===
LpadScnListWidth = 139
LpadModListWidth = 213
LpadExtListWidth = 213
TextureDir = C:\Users\Jon\Documents\Orbiter2016B\textures",
---------- Post added at 01:37 AM ---------- Previous post was at 12:57 AM ----------
Ok still need help but I got nassp working still having the textures/mesh issue where there is no textures for runways or on the spacecraft themselves I have tried setting this to my main installation directory also and the same result.